Nutrients

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Nutrients can be produced from map squares with sufficient Rainfall, Farms, condensers, soil enrichers, monoliths, forests, nutrient bonuses, and from the Monsoon Jungle and Freshwater Sealandmarks.

Certain facilities (Headquarters, Recycling Tanks/Pressure Dome, Tree Farm, Hybrid Forest, Sky Hydroponics Lab, and Aquafarm) can increase the amount of energy produced by specific types of squares or the base square.

Apart from nutrient bonuses, squares containing a Condenser, and base squares: the amount of minerals any given square can produce is limited to two until the discovery of Gene Splicing.

Surplus nutrients are stored. When sufficient surplus has been accumulated, a base will grow, producing a new point of population. Each population point consumes two Nutrients. If there is insufficient Nutrients being produced, and not enough stored, at a base then population will be lost.