Template:FactionInfoBox

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Revision as of 19:11, 31 January 2013 by Ete1337 (Talk | contribs)

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Use

{{fib can replace {{FactionInfoBox

{{FactionInfoBox
|Faction=ete's esps
|Economy=-4
|Interest=10%
|Commerce=1
|Efficiency=+3
|Support=+1
|Talent=+1
|Morale=-2
|MoraleModifier=+1
|Police=-2
|Growth=+1
|Planet=+2
|Probe=+1
|ProbeCost=85%
|Industry=-2
|Research=+1
|TechCost=80%
|ResearchBonus=2
|Immunity=Planet
|Robust=Morale
|Offense=80%
|Defense=90%
|Psi=130%
|AntiIdeology=Police State
|Ideology=Knowledge
|Impunity=Eudiamonic
|BonusTechs=2
|StartingEnergy=42
|FreeTech=Centuri Campfires
|FreeTech2=Doctrine: Doctrines
|Talent=+1 every 4 population
|FreeUnit=Colony Pod
|FreeFacility=Network Node
|FreeAbility=Clean Reactor
|FungNutrients=+2
|FungMinerals=+1
|FungEnergy=+2
|Votes=3
|NoDrone=1
|Revolt=25%
|Hurry=90%
|ShareTech=4
|Infiltrator=yes
|PopulationBonus=4
|Terraform=y
|Comm=1
|MindControl=anything can go in binary things, it just means yes if there's something
|Prototype=cats
|Alien=yes
|Aquatic=yes
|Fanatic=yes
|WormPolice=yes
|StealTech=yes
|ExtraDrone=5
|ExtraTalent=3
|}}

Gives:

File:Missing logo.png
ete's esps
Text: [[FactionInfoBox/{{{Text}}}.txt|Text missing]]
Social Effects
Economy -4 (Interest 10%) (+1 Commerce)
Efficiency +3
Support +1
Talent +1 every 4 population
Morale -2 (Morale modifier +1)
Police -2
Growth +1
Planet +2
Probe +1 (Probe Cost 85%)
Industry -2
Research +1 (Tech Cost 80%)
Immunity Planet
Robust Morale
Combat
Offense 80%
Defense 90%
Psi Combat 130%
Politics
Anti-Ideology Police State
Ideology Knowledge
Impunity Eudiamonic
Bonuses
Starting techs 2
Starting energy 52
Starting tech Centuri Campfires, Doctrine: Doctrines
Facility Network Node
Starting unit Colony Pod
Free Ability Clean Reactor
Fungus production ++2 Nutrient ++1 Mineral ++2 Energy
Council votes ×3
Drone reduction 1
Revolt 25%
Hurry cost 90%
ShareTech (with infiltrator) 4
Max base size -4
Extra drone per 5 population
Extra talent per 3 population
Double terraforming rate
Bonus commlink frequency
Immune to mind control
Free Prototypes
Aquatic faction
25% attack bonus (fanatic)
Native units have double police effect
Steals tech on base capture