Random Events (Advanced)

From Alpha Centauri Wiki
Revision as of 06:35, 30 January 2013 by Ete1337 (Talk | contribs)

Jump to: navigation, search

The Mechanics of how random events occur is described below:

Firstly, random events must be enabled (by default they are on)

No Random Event occurs before Turn 75 - (DIFF x 10) where Citizen is 0 DIFF and Transcend is 5

Each turn the game randomly picks a number between 1 and 100 (If no base exists- in built sequencing numbering order - there is no event)

If the base is less than size 4, or it is the only base of it's faction, or it is already under a random event time line (e.g. minerals boom for 10 years) - then there is no event

Some random events chosen will naturally have no effect, so no event is shown that turn (e.g. Asteroid strikes Nessus Prime - no effect if there are no Mining Stations)

If a really good event would occur while that faction is in the top 3 in Might (or a bad one while in the bottom 3 of Might) there is no event.