Disengage

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Fast units, such as Speeders and Hovertanks, can sometimes disengage when surprised by slower enemy units. A unit disengages when the following conditions are met:

  • Unit incurs 50% damage, relative to what it started the combat with.
  • Unit is faster than its attacker, taking damage into account.
  • Unit is alone in its square.
  • Unit did not attack on its last turn.
  • Unit is a combat unit (non-combat units may never disengage).
  • Neither attacker nor defender is an air unit.
  • Attacker does not have the Comm Jammer ability.
  • Unit does not have the HOLD order, and is not in a bunker or airbase.
  • A valid retreat square is available, which is not a fungus square (unless the disengaging player controls the Pholus Mutagen) and is not adjacent to an enemy unit.