Disengage
Fast units, such as Speeders and Hovertanks, can sometimes disengage when surprised by slower enemy units. A unit disengages when the following conditions are met:
- Unit incurs 50% damage, relative to what it started the combat with.
- Unit is faster than its attacker, taking damage into account.
- Unit is alone in its square.
- Unit did not attack on its last turn.
- Unit is a combat unit (non-combat units may never disengage).
- Neither attacker nor defender is an air unit.
- Attacker does not have the Comm Jammer ability.
- Unit does not have the HOLD order, and is not in a bunker or airbase.
- A valid retreat square is available, which is not a fungus square (unless the disengaging player controls the Pholus Mutagen) and is not adjacent to an enemy unit.