Random Events (Basic)

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Every turn a random event can occur. For detailed information about the mechanics behind random events see Random Events (Advanced).

Some events depend upon the presence of a base facility these are listed below:

  • Children's Creche event (extra drone for 5 years if no creche, otherwise pop boosted to that base's current ability to handle based on current food production)
  • Network Node event (if none, then lose all accumulated research credits in an overload, otherwise free tech)
  • Energy Bank event (if none, then all mines in base radius destroyed; if one, then +50 Credits)
  • Biology Lab event (planet blight if no lab, +1 nut in all base radius squares for 10 years if a lab) Planetblight Notes: Affects Pop/2 radius from infected bases, infection can spread to adjacent bases within range Effect: destroys all farms and forests within base radius
  • Prometheus Virus (if a Research Hospital or Nanohospital at that base, or if faction owns a medical Secret Project (Human Genome Project, The Longevity Vaccine or Clinical Immortality) nothing happens. Otherwise, 1/2 base population is killed. Radius of effect equals half base's population, and can spread to adjacent bases

There is one event that depends upon your energy reserves:

  • Energy Market Boom/Crash (if have more than 1000 credits, lose 3/4 if more than 500 but less than 1000, and in 4th place or lower, reserves double)

Many events modify resource output at a base for 10 years

  • Bumper crops (+1 nutrient per square for 10 years in that base)
  • Famine (-1 nutrient per square for 10 years in that base)
  • Haze and Clouds (-1 energy per square for 10 years in that base)
  • Heat wave (+1 energy per square for 10 years in that base)
  • Industrial Boom (+1 mineral per square for 10 years in that base)
  • Industrial Collapse (-1 mineral per square for 10 years in that base)

Energy, Mineral or Nutrient resources may be modified:

  • Discovered new resource Creates a resource on a square
  • Resource peters out Removes a resource on a square

Some events destroy nearby improvements of a type:

The Volcano Event depends upon how close the base is to a volcano. If there is one nearby it Erupts, otherwise one is Created. Note: Volcano tiles are identical to those of Mt Planet (+1 energy and +1 mineral)

  • New Volcano Created - Creates a volcano like the Mt Planet Landmark.
  • Volcano erupts - All terrain enhancements in volcano radius destroyed. "Dust clouds will reduce global energy production for next ten years" Gives -1 energy output for all factions in all squares.

Sunspots: No direct communication allowed between factions for 20 years.

  • Factions will not learn of minor atrocities committed against another faction.
  • Minor atrocities do not count for eco-damage purposes.
  • Cannot call planetary council.

Some events are very rare, they only occur 20% of the time (if selected 80% of the time nothing happens).

Asteroid Strikes base Base is destroyed - never happens to a HQ (but may destroy HQ if targeting a nearby base).

Only if faction is in top three.

"Dust clouds will reduce global energy production for next ten years" - Gives -1 energy output for all factions in all squares.

Asteroid strikes Nessus Prime: Mining Stations of all factions destroyed.

Solar Storm/Flare:

All Orbital Power Transmitters and Defense Pods destroyed, but triple energy from all squares next turn).

Note that Perihelion is not a random event, but occurs every game.