Comm Jammer
Comm Jammer | |
---|---|
Allowed for Land units | |
Cost | -1 |
Requires | Advanced Subatomic Theory |
Not allowed for psi units | |
Allowed for Noncombat units (excluding terraformers) | |
Allowed for Terraformer units | |
Allowed for Combat units |
The Comm Jammer ability interferes with enemy tactical command and control, thus throwing enemy mobile offensives into confusion. A Comm Jammer confers a +50% defense bonus against ground units with more than one move (Speeders and Hovertanks).
- When attacking, it also prevents the defender from disengaging.
- Desc: Type IX ECTS EMP pulse generator
- Effect: +50% vs. fast units
- Limits: Combat, non-Psi units only
- Domain: Land