Comm Jammer

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Comm Jammer
Allowed for Land units
Cost -1
Requires Advanced Subatomic Theory
Not allowed for psi units
Allowed for Noncombat units (excluding terraformers)
Allowed for Terraformer units
Allowed for Combat units

The Comm Jammer ability interferes with enemy tactical command and control, thus throwing enemy mobile offensives into confusion. A Comm Jammer confers a +50% defense bonus against ground units with more than one move (Speeders and Hovertanks).

  • When attacking, it also prevents the defender from disengaging.
  • Desc: Type IX ECTS EMP pulse generator
  • Effect: +50% vs. fast units
  • Limits: Combat, non-Psi units only
  • Domain: Land