Comm Jammer
Comm Jammer | |
---|---|
Allowed for Land units | |
Cost | More with high weapon/armor |
Requires | Advanced Subatomic Theory |
Not allowed for psi units | |
Allowed for Noncombat units (excluding terraformers) | |
Allowed for Terraformer units | |
Allowed for Combat units |
The Comm Jammer ability interferes with enemy tactical command and control, thus throwing enemy mobile offensives into confusion conferring a +50% defense bonus against Speeders and Hovertanks. Free to add to units with Probe Module.
When attacking, it also prevents the defender from disengaging.
Desc.: Type IX ECTS EMP pulse generator