Annihilators
The Annihilators are another "monster" type faction in the same vein as others like the Antimind or Exterminatus. However, they are much more powerful than the Antimind. The Annihilators as an AI tend to pump out multiple troops and swarm the enemy. Typical human tactics such as turtling then overwhelming with air power are much less effective since this faction starts with Locusts of Chiron from start along with the tech to make more. While the Annihilators are no research powerhouse, they make up for it through a tech steal ability. This combined with stacks of troops and total efficiency from a headquarters in each base makes them a fearsome opponent even amongst other "monster" class custom factions.
This faction was originally designed by Ete for an AARAfter Action Report exploration into monster factions and has been featured in other AARs.
Annihilators by ete art by BU Discussion thread |
|
---|---|
Planet | +3 |
Research | 0 (Tech Cost 250%) |
Anti-Ideology | Fundamentalist |
Ideology | Fundamentalist |
Starting techs | 5 |
Starting tech | Centauri Genetics |
Facility | Genejack Factory |
Starting unit | Locusts of Chiron, Mind Worms |
Fungus production | +2 Mineral |
Hurry cost | 250% |
Max base size | +5 |
Progenitor faction | |
Steals tech on base capture | |
- Pages with broken file links
- Factions missing logo
- Ete's factions
- Factions with graphics by BU
- Factions with +3 Planet
- Factions with 250% technology cost
- Factions opposed to Fundamentalist
- Factions supporting Fundamentalist
- Factions with selectable starting technology
- Factions with Centauri Genetics starting technology
- Factions with free Genejack Factory
- Factions with free Locusts of Chiron
- Factions with free Mind Worms
- Factions with fungal resource bonuses
- Factions with 250% hurry cost
- Factions with +5 max base size
- Progenitor factions
- Factions which steal tech on base capture
- Custom factions
- Factions missing graphics