Self Destruction

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Self-Destruction damage is dealt to all enemy units in surrounding squares (a 3 × 3 grid centered at the unit).

Self-Destruct damage = FLOOR[weapon × reactor class ÷ 2]

Damage is limited to 1/2 × reactor value

(i.e weapon >10 deal no additional damage)

Non-Combat modules have a weapon value of 1

Units within a base are immune to self-destruct damage

Armour of defender, current hit points of self-destructor have no effect