Difference between revisions of "Commerce (Basic)"
(putting them in more sensible order, removing false implicit claim of benefit going away upon competitors discovering econtechs) |
m (clarifying that there are no other +commerce standard factions) |
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:* [[Sentient Econometrics]] | :* [[Sentient Econometrics]] | ||
*Become the [[Planetary Governor]]. | *Become the [[Planetary Governor]]. | ||
− | *Choose [[Morgan Industries]] at the beginning of a game, or | + | *Choose [[Morgan Industries]] at the beginning of a game, or a custom faction with a built in '''commerce''' bonus. |
See also [[Commerce (Advanced)]]. | See also [[Commerce (Advanced)]]. | ||
[[Category:Concepts]] | [[Category:Concepts]] |
Latest revision as of 00:12, 9 June 2023
Commerce is energy generated from trade between two human factions who have singed a Treaty of Friendship or a Pact.
Commerce is interrupted whenever a Vendetta occurs between two factions, or when sanctions are applied against a faction which has committed an Atrocity.
A faction may increase Commerce rates by doing the following:
- Sign a Treaty.
- Enter a Pact (Pacts receive double the commerce of treaties).
- Increase the size and economy of a base, or establish an additional base to catch up with a treaty or pact member.
- Discover economic technologies, including:
- Become the Planetary Governor.
- Choose Morgan Industries at the beginning of a game, or a custom faction with a built in commerce bonus.
See also Commerce (Advanced).