Difference between revisions of "Commerce (Basic)"

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(putting them in more sensible order, removing false implicit claim of benefit going away upon competitors discovering econtechs)
m (clarifying that there are no other +commerce standard factions)
 
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:* [[Sentient Econometrics]]
 
:* [[Sentient Econometrics]]
 
*Become the [[Planetary Governor]].
 
*Become the [[Planetary Governor]].
*Choose [[Morgan Industries]] at the beginning of a game, or any other faction with a built in '''commerce''' bonus.
+
*Choose [[Morgan Industries]] at the beginning of a game, or a custom faction with a built in '''commerce''' bonus.
 
See also [[Commerce (Advanced)]].
 
See also [[Commerce (Advanced)]].
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 00:12, 9 June 2023

Commerce is energy generated from trade between two human factions who have singed a Treaty of Friendship or a Pact.

Commerce is interrupted whenever a Vendetta occurs between two factions, or when sanctions are applied against a faction which has committed an Atrocity.

A faction may increase Commerce rates by doing the following:

  • Sign a Treaty.
  • Enter a Pact (Pacts receive double the commerce of treaties).
  • Increase the size and economy of a base, or establish an additional base to catch up with a treaty or pact member.
  • Discover economic technologies, including:

See also Commerce (Advanced).