Difference between revisions of "Disengage"
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A unit disengages when the following conditions are met: | A unit disengages when the following conditions are met: | ||
*It incurs 50% damage (relative to what it started the combat with) | *It incurs 50% damage (relative to what it started the combat with) | ||
− | *It is faster than its attacker ( | + | *It is faster than its attacker when combat starts (with initial damage speed reduction) |
*it is not stacked with other units | *it is not stacked with other units | ||
*it did not attack on its last turn | *it did not attack on its last turn |
Revision as of 11:23, 14 September 2021
A unit disengages when the following conditions are met:
- It incurs 50% damage (relative to what it started the combat with)
- It is faster than its attacker when combat starts (with initial damage speed reduction)
- it is not stacked with other units
- it did not attack on its last turn
- it is a combat unit
- Neither attacker nor defender is an air unit
- Attacker does not have the Comm Jammer ability
- it does not have the ‘Hold’ order, and is not in a bunker or airbase
- A valid retreat square is available, which is not a fungus square (unless the disengaging player controls The Pholus Mutagen) and is not adjacent to an enemy unit