Difference between revisions of "Mind Control Cost"
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= Algorithm = | = Algorithm = | ||
− | Calculate distance to HQ. | + | # Calculate distance to HQ. |
− | + | ## Set distance to 12 if there is no HQ. | |
− | Set distance to 12 if there is no HQ. | + | ## Set distance to 1 if base itself a HQ. For market cornering calculation only. Probe cannot actually MC HQ. |
− | + | # Double distance to HQ if there is Genejack factory. | |
− | Set distance to 1 if base itself a HQ. For market cornering calculation only. Probe cannot actually MC HQ. | + | # Halve distance to HQ if there is Children's creche. |
+ | # Halve distance to HQ if there is Punishment sphere. | ||
+ | # Halve distance to HQ if base is nerve stapled. | ||
+ | # Multiply number of Offensive/Combat units at base by (1 + number of polymorphic encryption units at base). | ||
+ | # Calculate number of times probe faction MC bases before + 1/4 of how many times it subverted units before. Add to above number. | ||
+ | # Add base population to above number. | ||
+ | # Calculate 1200 + base faction EC + base faction corner market some value if set (the value of EC to achieve corner market?). | ||
+ | # Add 4 to adjusted distance to HQ calculated above. | ||
+ | # Divide above EC value to adjusted-shifted distance to HQ above. | ||
+ | # Multiply above value by the <unit in base> value that was previously computed. | ||
+ | # If computer probe targets human base and human difficulty is > 3 then the value above is multiplied by 3 and divided by difficulty. I.e. difficulty 4 modifies the above value by 3/4, etc. | ||
+ | # There are also some corner market specific computations that I skipped. | ||
+ | # Double cost if factions are not in pact. | ||
+ | # Halve cost if base previous owner is probe faction. | ||
+ | # Halve cost if base is rioting. | ||
+ | # Double cost if base is in golden age. | ||
+ | # Double cost if base faction is an atrocity victim of probe faction. | ||
+ | # Increase cost by 50% if base faction is NOT an atrocity victim of the probe faction but wants revenge against them. | ||
[[Category:Concepts]] | [[Category:Concepts]] |
Revision as of 13:40, 12 May 2021
Attempt to disassemble Mind Control cost. I could not find adequate description of it on the net. Work in progress.
Algorithm
- Calculate distance to HQ.
- Set distance to 12 if there is no HQ.
- Set distance to 1 if base itself a HQ. For market cornering calculation only. Probe cannot actually MC HQ.
- Double distance to HQ if there is Genejack factory.
- Halve distance to HQ if there is Children's creche.
- Halve distance to HQ if there is Punishment sphere.
- Halve distance to HQ if base is nerve stapled.
- Multiply number of Offensive/Combat units at base by (1 + number of polymorphic encryption units at base).
- Calculate number of times probe faction MC bases before + 1/4 of how many times it subverted units before. Add to above number.
- Add base population to above number.
- Calculate 1200 + base faction EC + base faction corner market some value if set (the value of EC to achieve corner market?).
- Add 4 to adjusted distance to HQ calculated above.
- Divide above EC value to adjusted-shifted distance to HQ above.
- Multiply above value by the <unit in base> value that was previously computed.
- If computer probe targets human base and human difficulty is > 3 then the value above is multiplied by 3 and divided by difficulty. I.e. difficulty 4 modifies the above value by 3/4, etc.
- There are also some corner market specific computations that I skipped.
- Double cost if factions are not in pact.
- Halve cost if base previous owner is probe faction.
- Halve cost if base is rioting.
- Double cost if base is in golden age.
- Double cost if base faction is an atrocity victim of probe faction.
- Increase cost by 50% if base faction is NOT an atrocity victim of the probe faction but wants revenge against them.