Difference between revisions of "Mind Control Cost"

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= Algorithm =
 
= Algorithm =
  
Calculate distance to HQ.
+
# Calculate distance to HQ.
 
+
## Set distance to 12 if there is no HQ.
Set distance to 12 if there is no HQ.
+
## Set distance to 1 if base itself a HQ. For market cornering calculation only. Probe cannot actually MC HQ.
 
+
# Double distance to HQ if there is Genejack factory.
Set distance to 1 if base itself a HQ. For market cornering calculation only. Probe cannot actually MC HQ.
+
# Halve distance to HQ if there is Children's creche.
 +
# Halve distance to HQ if there is Punishment sphere.
 +
# Halve distance to HQ if base is nerve stapled.
 +
# Multiply number of Offensive/Combat units at base by (1 + number of polymorphic encryption units at base).
 +
# Calculate number of times probe faction MC bases before + 1/4 of how many times it subverted units before. Add to above number.
 +
# Add base population to above number.
 +
# Calculate 1200 + base faction EC + base faction corner market some value if set (the value of EC to achieve corner market?).
 +
# Add 4 to adjusted distance to HQ calculated above.
 +
# Divide above EC value to adjusted-shifted distance to HQ above.
 +
# Multiply above value by the <unit in base> value that was previously computed.
 +
# If computer probe targets human base and human difficulty is > 3 then the value above is multiplied by 3 and divided by difficulty. I.e. difficulty 4 modifies the above value by 3/4, etc.
 +
# There are also some corner market specific computations that I skipped.
 +
# Double cost if factions are not in pact.
 +
# Halve cost if base previous owner is probe faction.
 +
# Halve cost if base is rioting.
 +
# Double cost if base is in golden age.
 +
# Double cost if base faction is an atrocity victim of probe faction.
 +
# Increase cost by 50% if base faction is NOT an atrocity victim of the probe faction but wants revenge against them.
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Revision as of 13:40, 12 May 2021

Attempt to disassemble Mind Control cost. I could not find adequate description of it on the net. Work in progress.

Algorithm

  1. Calculate distance to HQ.
    1. Set distance to 12 if there is no HQ.
    2. Set distance to 1 if base itself a HQ. For market cornering calculation only. Probe cannot actually MC HQ.
  2. Double distance to HQ if there is Genejack factory.
  3. Halve distance to HQ if there is Children's creche.
  4. Halve distance to HQ if there is Punishment sphere.
  5. Halve distance to HQ if base is nerve stapled.
  6. Multiply number of Offensive/Combat units at base by (1 + number of polymorphic encryption units at base).
  7. Calculate number of times probe faction MC bases before + 1/4 of how many times it subverted units before. Add to above number.
  8. Add base population to above number.
  9. Calculate 1200 + base faction EC + base faction corner market some value if set (the value of EC to achieve corner market?).
  10. Add 4 to adjusted distance to HQ calculated above.
  11. Divide above EC value to adjusted-shifted distance to HQ above.
  12. Multiply above value by the <unit in base> value that was previously computed.
  13. If computer probe targets human base and human difficulty is > 3 then the value above is multiplied by 3 and divided by difficulty. I.e. difficulty 4 modifies the above value by 3/4, etc.
  14. There are also some corner market specific computations that I skipped.
  15. Double cost if factions are not in pact.
  16. Halve cost if base previous owner is probe faction.
  17. Halve cost if base is rioting.
  18. Double cost if base is in golden age.
  19. Double cost if base faction is an atrocity victim of probe faction.
  20. Increase cost by 50% if base faction is NOT an atrocity victim of the probe faction but wants revenge against them.