Difference between revisions of "Commerce (Basic)"

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'''Commerce''' is interrupted whenever a [[Vendetta]] occurs between two factions, or when sanctions are applied against a faction which has committed an [[Atrocity]].  
 
'''Commerce''' is interrupted whenever a [[Vendetta]] occurs between two factions, or when sanctions are applied against a faction which has committed an [[Atrocity]].  
  
A faction may increase Commerce rates by doing the following:
+
A faction may increase '''Commerce''' rates by doing the following:
 
*Sign a Treaty.
 
*Sign a Treaty.
*Enter a Pact (Pacts receive double commerce).
+
*Enter a Pact (Pacts receive double the '''commerce''' of treaties).
 
*Increase the size and economy of a base, or establish an additional base to catch up with a treaty or pact member.
 
*Increase the size and economy of a base, or establish an additional base to catch up with a treaty or pact member.
 
*Discover ''economic technologies'' before competitors, including:
 
*Discover ''economic technologies'' before competitors, including:

Revision as of 14:48, 17 December 2016

Commerce is energy generated from trade between two human factions who have singed a Treaty of Friendship or a Pact.

Commerce is interrupted whenever a Vendetta occurs between two factions, or when sanctions are applied against a faction which has committed an Atrocity.

A faction may increase Commerce rates by doing the following:

  • Sign a Treaty.
  • Enter a Pact (Pacts receive double the commerce of treaties).
  • Increase the size and economy of a base, or establish an additional base to catch up with a treaty or pact member.
  • Discover economic technologies before competitors, including:

See also Commerce (Advanced).