Difference between revisions of "Commerce (Basic)"

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'''Commerce''' is energy generated from trade between two human factions who have singed a [[Treaty of Friendship]] or a [[Pact]].
 
'''Commerce''' is energy generated from trade between two human factions who have singed a [[Treaty of Friendship]] or a [[Pact]].
  
Commerce is interrupted whenever a [[Vendetta]] occurs between two factions, or when sanctions are applied against a faction which has committed an [[Atrocity]].
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'''Commerce''' is interrupted whenever a [[Vendetta]] occurs between two factions, or when sanctions are applied against a faction which has committed an [[Atrocity]].  
 
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Commerce is more beneficial to the faction which has discovered the most ''Economic''* technologies. CEO Morgan gains additional bonuses here as part of his faction power. The current [[Planetary Governor]] gains a commerce benefit.
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Commerce rates by doing the following:
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*Signing more Treaties
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*Entering more Pacts (Pacts receive double commerce)
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*Increasing the size and economy of bases
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*Discovering more ''Economic'' technologies
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*Economic related technologies include [[Industrial Economics]], [[Industrial Automation]], [[Planetary Economics]], [[Industrial Nanorobotics]], [[Sentient Econometrics]], and [[Environmental Economics]].
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A faction may increase Commerce rates by doing the following:
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*Sign a Treaty.
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*Enter a Pact (Pacts receive double commerce).
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*Increase the size and economy of a base, or establish an additional base to catch up with a treaty or pact member.
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*Discover ''economic technologies'' before competitors, including:
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:* [[Industrial Economics]]
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:* [[Industrial Automation]]
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:* [[Planetary Economics]]
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:* [[Industrial Nanorobotics]]
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:* [[Sentient Econometrics]]
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:* [[Environmental Economics]]
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*Become the [[Planetary Governor]].
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*Choose the [[Morgan_Industries]] at the beginning of a game, or any other faction with a built in '''commerce''' bonus.
 
See also [[Commerce (Advanced)]].
 
See also [[Commerce (Advanced)]].
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Revision as of 14:45, 17 December 2016

Commerce is energy generated from trade between two human factions who have singed a Treaty of Friendship or a Pact.

Commerce is interrupted whenever a Vendetta occurs between two factions, or when sanctions are applied against a faction which has committed an Atrocity.

A faction may increase Commerce rates by doing the following:

  • Sign a Treaty.
  • Enter a Pact (Pacts receive double commerce).
  • Increase the size and economy of a base, or establish an additional base to catch up with a treaty or pact member.
  • Discover economic technologies before competitors, including:

See also Commerce (Advanced).