Difference between revisions of "Difficulty"

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(Added the details for each of the difficulty levels.)
 
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Cost to Change Society. The cost to change social engineering is CHANGE^3 x DIFF, where CHANGE = (the number of areas changed in a turn) + 1.
 
Cost to Change Society. The cost to change social engineering is CHANGE^3 x DIFF, where CHANGE = (the number of areas changed in a turn) + 1.
 +
[[Category:Concepts]]

Revision as of 23:11, 28 October 2014

There are 6 difficulty levels.

  • Citizen
  • Specialist
  • Talent
  • Librarian
  • Thinker
  • Transend.


Differences Between Difficulty Levels.


  • Citizen
    • 6 pop before encountering drones.
    • AI production cost is at 130%.
    • Random events don't occur until after turn 75.
    • Command Center Maintenance is 0.
    • No reaserch points first 5 turns.
    • AI can't start secret project until the player has the prerequisite technology.
    • Building a colony pod at base size 1 doesn't eliminate the base.
    • No Power Overloads.
    • No Prototype Cost.
    • No Production Penalty.
    • Combat handicap.
    • No populations losses from attacks.
  • Specialist
    • 5 pop before encountering drones.
    • AI production cost is at 120%.
    • Random events don't occur until after turn 65.
    • Command Center Maintenance is 1.
    • No reaserch points first 5 turns.
    • AI can't start secret project until the player has the prerequisite technology.
    • Building a colony pod at base size 1 doesn't eliminate the base.
    • No Power Overloads.
    • No Prototype Cost.
    • No Production Penalty.
    • Combat handicap.
  • Talent
    • 4 pop before encountering drones.
    • AI production cost is at 110%.
    • Random events don't occur until after turn 55.
    • Command Center Maintenance is 1.
    • AI can't start secret project until the player has the prerequisite technology.
    • Combat handicap with native life forms.
  • Librarian
    • 3 pop before encountering drones.
    • AI production cost is at 100%.
    • Random events don't occur until after turn 45.
    • Command Center Maintenance starts at 1, then it goes to 2 when you discover fusion power.
  • Thinker
    • 2 pop before encountering drones.
    • AI production cost is at 80%.
    • Random events don't occur until after turn 35.
    • Command Center Maintenance starts at 1. Then it goes to 2 when you discover fusion power. Then 3, when you discover Quantum Power.
    • Higher Ecological Damage.
  • Transend.
    • 1 pop before encountering drones.
    • AI production cost is at 70%.
    • Random events don't occur until after turn 25.
    • Command Center Maintenance starts at 1. Then it goes to 2 when you discover fusion power. Then 3, when you discover Quantum Power.
    • Higher Ecological Damage.


Tech is more expensize at higher difficuty levels.

AI Computer-Player Effects: 1. Easier Diplomacy. Except Intense Rivalry. 2. Delayed Gang Tackles. 3. No Mind Control. Citizen, Specialist, Talent.

Cost to Change Society. The cost to change social engineering is CHANGE^3 x DIFF, where CHANGE = (the number of areas changed in a turn) + 1.