Difference between revisions of "Civilization Beyond Earth"

From Alpha Centauri Wiki
Jump to: navigation, search
m
m
Line 35: Line 35:
 
| [[File:CivBeIconSlavicFederation.png|80px|thumb|center|[[CivBE:Factions:Slavic Federation|Slavic Federation]]]] || Orbital Units stay in orbit 20% longer, and the first one launched grants a free Technology || [[File:GeneralKozlovPortrait.jpg|80px|thumb|center|[[CivBE:Leaders:General Kozlov|Kozlov]]]]
 
| [[File:CivBeIconSlavicFederation.png|80px|thumb|center|[[CivBE:Factions:Slavic Federation|Slavic Federation]]]] || Orbital Units stay in orbit 20% longer, and the first one launched grants a free Technology || [[File:GeneralKozlovPortrait.jpg|80px|thumb|center|[[CivBE:Leaders:General Kozlov|Kozlov]]]]
 
|}
 
|}
 
=== Colonists ===
 
 
Players choose 1 of 5 different colonist types during the Seeding. The colonist they choose provides a long-term benefit designed to specialize and provide replay value for each faction. The available colonists and corresponding bonuses are: aristocrats (energy), scientists(science), engineers (production), artists (culture),and refugees (food).
 
 
<gallery>
 
File:CivBeIconColonistsScientists.png
 
File:CivBeIconColonistsRefugees.png
 
File:CivBeIconColonistsAristocrats.png
 
File:CivBeIconColonistsEngineers.png
 
File:CivBeIconColonistsArtists.png
 
</gallery>
 
 
*Choose Colonists:
 
**Scientists: +2 Science in every City
 
**Refugees: +2 Food in every City
 
**Aristocrats: +3 Energy and +1 Health in every City
 
**Engineers: +2 Production in every City
 
**Artists: +2 Culture and +1 Health in every City
 
 
=== Ship Upgrades ===
 
 
<gallery>
 
File:CivBeIconSpacecraftContinentalSurveyor.png
 
File:CivBeIconSpacecraftRetrogradeThrusters.png
 
File:CivBeIconSpacecraftTectonicScanner.png
 
File:CivBeIconSpacecraftFusionReactor.png
 
File:CivBeIconSpacecraftLifeformSensor.png
 
</gallery>
 
 
*Ship Upgrades:
 
**Continental Surveyor - Reveal [[CivBE:Terrain:Coasts|Coasts]] on Map
 
**Retrograde Thrusters - Wider area for choosing where to land first City
 
**Tectonic Scanner - No technology is needed to see [[CivBE:Resources:Petroleum|Petroleum]], [[CivBE:Resources:Geothermal|Geothermal]], and [[CivBE:Resources:Titanium|Titanium]] resources
 
**Fusion Reactor - Begin with 100 Energy
 
**Lifeform Sensor - Reveal Alien Nests on Map
 
 
=== Spaceship Cargo ===
 
 
During the Seeding, players choose 1 of 5 pieces of equipment to carry aboard the spaceship, which provides an early game benefit.
 
 
<gallery>
 
File:CivBeIconCargoHydroponics.png
 
File:CivBeIconCargoLaboratory.png
 
File:CivBeIconCargoRawMaterials.png
 
File:CivBeIconCargoWeaponsArsenal.png
 
File:CivBeIconCargoMachinery.png
 
</gallery>
 
 
*Cargo Options
 
**Hydroponics: Begin with an extra Population in your first City
 
**Laboratory: Begin with the [[CivBE:Techs:Pioneering|Pioneering]] technology
 
**Raw Materials: Begin with a [[CivBE:Buildings:Clinic|Clinic]] building in your first City
 
**Weapons Arsenal: Begin with a [[CivBE:Units:Soldier|Soldier]] unit
 
**Machinery: Begin with a [[CivBE:Units:Worker|Worker]] unit
 
 
== Gameplay ==
 
 
Beyond Earth brings several new features to the Civilization franchise and makes changes to some already existing features. Otherwise the game is said to be instantly familiar to any experienced Civilization player, especially one acquainted with [[Civilization_V|Civilization 5]]. The new and changed features are discussed below.
 
 
=== Advancement ===
 
 
Throughout a game of Beyond Earth, a player's faction will develop in several ways. Players can research technologies in the tech web, purchase virtues with culture, develop their affinities, and change the course of their faction through quests.
 
 
[[File:Harmonyicon.jpg|framed|right|Icon for the Harmony affinity]]
 
 
==== Affinities ====
 
 
An entirely new feature to the Civilization series, affinities replace the Ideology mechanic present in Civilization 5. In Beyond Earth, a faction's affinity is a philosophical outlook on the future of humanity. There are 3 affinities present in the game, each one representing a possible post-human destiny: Harmony, Purity, and Supremacy. Players do not choose affinities but gather points in each affinity when certain choices are made. Particular technologies, quests, and station choices can contribute to a civilization's affinity points.
 
 
After a certain threshold of points is reached, a faction will adopt an affinity, which changes the faction's visual aesthetic. Additionally, delving deeper into an affinity grants abilities only available to that particular affinity, including unit upgrades and unique units.
 
 
The [[CivBE:Affinity:Harmony|Harmony]] affinity represents a faction's decision to adapt itself to the planet by essentially going native. Harmony players research alien-human hybrids and find ways to exist symbiotically with the alien flora and fauna.
 
 
The [[CivBE:Affinity:Purity|Purity]] affinity is a faction's attempt to preserve and perfect the human form, neither transforming into something alien or something robotic. Purity players discover new ways to protect themselves from hostile influences and create humans who are stronger and more resilient.
 
 
The [[CivBE:Affinity:Supremacy|Supremacy]] affinity believes in the transformative power of technology and its ability to save the human race. Supremacy players focus on shedding the mortal coil and embracing cybernetics and artificial intelligence.
 
 
==== Quests ====
 
 
Beyond Earth will feature a [[CivBE:Quests|quest system]] designed to dole out story as well as steer the player down specific paths. Many quests will have choices that give the player points in a particular affinity. The quest system will respond to the players' actions, giving the players quests based on what they've already done. Some of the quests include finding particular objects on the map, exploring undiscovered territory, or establishing a spy agency.
 
 
==== Tech Web ====
 
 
Unlike previous iterations of Civilization, Beyond Earth will not have a linear tech tree. The tree is being replaced with a tech web that players are not expected to fill out by the end of the game. There are three general directions in the tech web, each one associated with an affinity. Certain technologies will give players points in particular affinities.
 
 
The tech web is broken into stem and leaf technologies. Stem technologies act as nodes, connecting different branches of the web as well as inner and outer layers. Once players have researched a stem technology, they may research any leaf technology connected to that stem without any other prerequisites. Stem technologies are general in nature, such as [[CivBE:Techs:Chemistry|Chemistry]] or [[CivBE:Techs:Engineering|Engineering]]. The leaf techs associated with each stem are more specific, with names like [[CivBE:Techs:Tissue_Engineering|Tissue Engineering]] or [[CivBE:Techs:Swarm_Robotics|Swarm Robotics]].
 
 
For a full list of known Techs in Beyond Earth visit [[:Category:CivBE:Techs|CivBE:Techs]].
 
 
==== Virtues ====
 
 
[[CivBE:Virtues|Virtues]] take the place of social policies. Like social policies, they are purchased with culture points. Unlike social policies, there are a smaller number of virtues that run deeper. The 4 virtues are Might, Prosperity, Knowledge, and Industry. Players receive kickers for filling out particular virtues as well as for branching out wide. The wide kickers only require purchasing X number of virtues, for example. The designers intend for there to be strategies based on combinations of affinity and virtues, so that different factions with the same affinity will play differently.
 
 
=== Building ===
 
 
Like previous Civilization games, players will spend much of their time choosing what to build. Cities, units, buildings, terrain improvements, and wonders are all still present in the game, although few details about each are known. Several building options are new or changed significantly.
 
 
==== Outposts ====
 
 
When players first build cities, they begin as outposts which only have access to a single tile and cannot grow or be productive. Outposts add a new tile each turn until, after 6 turns, they transform into cities. Connecting outposts by trading routes can help speed up this process.
 
 
==== Stations ====
 
 
Early during the game, players will be prompted to choose between different stations. These are much like Civ5's city-states, in that players may curry favor with them in exchange for resources and other benefits. However, stations now only occupy a single tile. Example stations include biomechanical research labs and theoretical science think tanks.
 
 
[[File:Level2Soldier.jpeg|framed|left|Level 2 Soldier]]
 
 
==== Units ====
 
 
Unlike previous Civilization games, players do not gain access to new [[CivBE:Units|units]] by progressing through the tech tree. Instead, broad classes of units exist which may be improved and specialized through faction-wide affinity upgrades. Naval fighters, cavalry, soldiers, and air fighters are the types of units seen so far. Each affinity will also have unique units available only to them. Purity will be granted flying fortresses. Supremacy will have access to giant walkers. Harmony will have large biological creatures resembling kaiju.
 
 
Non-military units also exist, such as colonists, workers, and explorers. Colonists found new outposts and are not immediately available to the player; they must be researched. Workers build terrain improvements. Explorers can build expeditions on particular terrain features which grant bonuses to the player.
 
 
==== Wonders ====
 
 
Some wonders are necessary for victory and will take up a tile on the map. Known wonders not required for victory include the Gene Vault and the Panopticon.
 
 
[[File:Siegeworm.jpg|framed|right|A terrifying Siege Worm]]
 
 
=== Exploration ===
 
 
Beyond Earth will feature a number of different map types known as [[CivBE:Terrain:Biomes|biomes]] that are distinct aesthetically as well as in their resource and terrain composition. However, no resources or terrain will be unique to any particular biome; only the frequency will vary. The three biomes mentioned most often in interviews are the lush biome, the fungal biome, and the arid biome.
 
 
==== Fauna ====
 
 
The barbarians of old have been replaced with the planet's native alien life which will behave much like an AI-controlled faction. However, the native life is not sentient and there will be no explicit diplomacy. Some of the fauna live in nests and will attack anyone that gets too close, whereas other alien units are content to avoid the colonist factions. However, aggression on the part of any colonist faction will provoke indiscriminate aggression from the aliens. This can result in the appearance of Siege Worms, which are Dune-like creatures capable of taking on several units at once.
 
 
==== Orbital Layer ====
 
 
New to the Civilization series, Beyond Earth will include an orbital layer where players can deploy satellites. [[CivBE:Units:Orbital|Satellites]] will only exist over specific regions of the map and two satellites cannot occupy the same region. Satellites provide bonuses to the region beneath, such as buffs to military units, terraforming capabilities, and the ability to spy on other factions. Satellites only last a finite time before their orbits degrade. They can also be shot down. When a satellite crashes, it can be recovered by any player for a benefit.
 
 
[[File:Miasma.jpg|framed|left|Miasma: A harmful new terrain feature in Beyond Earth]]
 
 
==== Resources ====
 
 
Little is known so far about the [[Resources_(CivBE)|resource]] system except that strategic resources still exist. Some resources available in previous versions of Civilization will be present, but new resources will appear as well. The known new resources are floatstone, firaxite, and xenomass. Each of these resources is available to all players but will have unique uses for a particular affinity. Purity players can exploit floatstone to build flying fortresses. Supremacy is associated with firaxite and Harmony with xenomass.
 
 
==== Terrain Features ====
 
 
New [[Terrain_(CivBE)|features]] include canyons and the miasma. Canyons contain geothermal vents that, with later technology, can be harvested for energy. The miasma is a dangerous terrain feature that damages any unit which ends its turn in the miasma. Later, units associated with the Harmony affinity can actually be healed by the miasma rather than damaged. With the right technology, workers will be able to remove or grow miasma in a tile.
 
 
=== Espionage ===
 
 
[[CivBE:Espionage|Espionage]] in CivBE is part of gameplay from as soon as you make contact with other factions. Contact is made upon the faction landing on the planet. An Agent is automatically implanted in each faction you have contact with, and can perform various missions such as stealing technology or establishing a network.
 
 
Agents can be killed or re-assigned, and there can be benefits to your civilization for the number of Agents you have. Later in the game, Affinity specific Cover Ops become available. These are unlocked when you reach 8 Affinity points in a given Affinity.
 
 
== Victory Conditions ==
 
 
There are 5 victory conditions available in Beyond Earth, only 1 of which is common to the Civilization series. Three of the victory conditions are tied to the 3 affinities, while the other 2 are affinity-independent. See [[CivBE:Victory Conditions|Victory Conditions]] for more info.
 
 
=== Conquest ===
 
 
As in previous Civilization games, players can win by eliminating all other rival civilizations. It is not currently known if the Conquest victory follows the [[Civilization_V|Civilization 5]] model where players only need to conquer all rival capitals.
 
 
=== Contact ===
 
 
As an homage to Carl Sagan's [http://www.amazon.com/Contact-Carl-Sagan/dp/0671004107 book] of the same name, this victory condition involves building a beacon that attracts the attention of the sentient species who formerly occupied the planet. The Contact victory can be pursued by factions of any affinity. The developers have suggested that pursuing this victory condition involves completing quests that reveal information about the sentient alien species.
 
 
=== Emancipation ===
 
 
Available to the Supremacy affinity, the goal of Emancipation is to build a portal back to Earth and send through military troops to emancipate the old humans from the weakness of human flesh. Mechanically, players must build a portal and send through some number of military units until victory is achieved.
 
 
=== Promised Land ===
 
 
For the Purity affinity, victory requires players to build a portal back to Earth and bring through a number of colonists who must be protected from rival factions. As this occurs late in the game, finding a place to settle new colonists is part of the challenge.
 
 
=== Transcendence ===
 
 
Transcendence is the victory condition of the Harmony affinity. It calls back to the SMAC ultimate victory condition whereby the players becomes one with the global consciousness of the planet itself. In Beyond Earth, the goal is to build a machine that interfaces with the planet and to defend that machine until victory is achieved.
 
 
== System Requirements ==
 
 
For details see the [[CivBE:System_Requirements|System Requirements]] page.
 
 
[[Category:Games]]
 
[[Category:CivBE]]
 

Revision as of 15:48, 5 September 2014

Sid Meier's Civilization: Beyond Earth is the latest game in the Civilization series and a successor to Sid Meier's Alpha Centauri. Like its predecessor, Beyond Earth takes Civilization's turn-based, 4X formula to an alien planet in humanity's future. Beyond Earth will run on a modified version of the Civ V engine and is due to be released fall 2014. Firaxians Will Miller and David McDonough are co-lead designers on the project.

The Seeding

At the beginning of the game, players make 3 choices that define the civilization they will lead. They choose a faction and corresponding faction leader, the type of colonists they wish to bring to the new planet, and the equipment their spaceship will carry.

At some point during setup, players will also select the difficulty level. The known difficulty levels are: Sputnik, Mercury, Gemini, Vostok, Soyuz, and Apollo.

Factions

The game includes 8 factions. Each faction represents the population of a colony ship sponsored by a powerful political entity on Earth. Factions are led by unique leaders chosen by the faction's sponsor. The 8 known factions are:

Faction Bonuses Leader Portrait
Covert Operations are 25% faster and cause 25% more Intrigue
Units have +10% Strength in Melee Combat
Gain a free Technology for every 10 Virtues developed
Outposts develop into Cities 50% faster
+10% Production towards Wonders, and 25% Worker Speed
+10% Food in growing Cities when Healthy
Cities able to send Trade Routes may support one more Trade Route than normal
Orbital Units stay in orbit 20% longer, and the first one launched grants a free Technology