Difference between revisions of "AntiMind"
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+ | The AntiMind is an early example of an over powered "Monster" faction designed to challenge experts or spice things up. In fact, it is one of the earliest and most popular factions of it's type. The faction also fits in well with Alpha Centauri canon unlike many odd attempts at custom factions. They tend to do very well on abundant life form maps due to very high planet ratings enabling tons of mind worm captures. As the AI plays them are very grave early game threat. Despite their being powerful compared to standard alien factions, they are not ridiculously unbalanced and can be defeated by a skilled player. | ||
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+ | Put these in if you want an "unstoppable monster" kind of threat to your game. | ||
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{{FactionInfoBox | {{FactionInfoBox | ||
|Text=ANTIMIND | |Text=ANTIMIND |
Latest revision as of 14:59, 30 May 2014
The AntiMind is an early example of an over powered "Monster" faction designed to challenge experts or spice things up. In fact, it is one of the earliest and most popular factions of it's type. The faction also fits in well with Alpha Centauri canon unlike many odd attempts at custom factions. They tend to do very well on abundant life form maps due to very high planet ratings enabling tons of mind worm captures. As the AI plays them are very grave early game threat. Despite their being powerful compared to standard alien factions, they are not ridiculously unbalanced and can be defeated by a skilled player.
Put these in if you want an "unstoppable monster" kind of threat to your game.
![]() AntiMind |
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Growth | -2 |
Planet | +4 |
Industry | -3 |
Immunity | Planet |
Psi Combat | 150% |
Anti-Ideology | Free Market |
Ideology | Green |
Starting tech | Centauri Ecology |
Starting unit | Mind Worms |
Free Ability | Hypnotic Trance |
Fungus production | +2 Nutrient +2 Energy |
ShareTech | 3 |
Max base size | +2 |
Double terraforming rate | |
Immune to mind control | |
Progenitor faction | |
25% attack bonus (fanatic) | |
Native units have double police effect | |

- Factions with -2 Growth
- Factions with +4 Planet
- Factions with -3 Industry
- Factions with an immunity to Planet
- Factions with combat bonuses
- Factions opposed to Free Market
- Factions supporting Green
- Factions with Centauri Ecology starting technology
- Factions with free Mind Worms
- Factions with free Hypnotic Trance
- Factions with fungal resource bonuses
- Factions with +2 max base size
- Factions with terraform bonus
- Factions with mind control immunity
- Progenitor factions
- Factions with fanatic bonus
- Factions with double native life police
- Custom factions