Difference between revisions of "Social Welfare Utopia"
(Created page with "{{FactionInfoBox |Text=welfare |Creator=freechina@angelfire.com |Economy=-1 |Efficiency=-3 |MoraleModifier=1 |Probe=-1 |Industry=-1 |ResearchBonus=1 |AntiIdeology=Wealth |Ideo...") |
Latest revision as of 20:37, 26 August 2013
Social Welfare Utopia by freechina@angelfire.com |
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Economy | -1 |
Efficiency | -3 |
Morale | 0 (Morale modifier 1) |
Probe | -1 |
Industry | -1 |
Research | 0 |
Anti-Ideology | Wealth |
Ideology | Eudaimonic |
Starting energy | 60 |
Starting tech | Social Psych |
Facility | Recreation Commons, Research Hospital, Children's Creche |
Hurry cost | 120 |
Max base size | +2 |
Extra talent per 5 population | |
Double terraforming rate | |
Free Prototypes | |
The Welfare State (Faction) How's this for a beauracratic welfare-socialist state? You get, free with each base: Children's Creche Recreation Commons Research Hospital! (but you gotta fund em!) Extra talent for every 5 citizens! Up to 9 pop. before hab complex needed. Cheaper terraforming (PWA type organization) Free prototypes (from government pork to defense companies) Plus, free starting tech: Social Psych And yes all this is too good to be true!
Now the flip side: no positive social modifiers!!! -1 Economy -1 Industry -3 Efficiency (fortuneately Kiddy creche offsets this to -1) -1 Probe (loopholes!) 120% hurry costs (corporations charge for $2000 hammers, $6.3 million toilet seats)
What a long list, but only fitting for a bearacratic welfare state. Now this might confuse you, but here's some advice: you'd better stay peaceful- switching to military-based policies like Police State will paralyze your economy and efficiency to a total halt.
Place all of these files in your SMACSid Meier's Alpha Centauri Directory
Thanks have fun
freechina@angelfire.com
You can change the game back by reinstalling I take no resonsibily for damage to your game.
- Pages with broken file links
- Factions missing logo
- Freechina@angelfire.com's factions
- Factions with -1 Economy
- Factions with -3 Efficiency
- Factions with 1 Morale Modifier
- Factions with -1 Probe
- Factions with -1 Industry
- Factions with 1 research bonus
- Factions opposed to Wealth
- Factions supporting Eudaimonic
- Factions with Social Psych starting technology
- Factions with free Recreation Commons
- Factions with free Research Hospital
- Factions with free Children's Creche
- Factions with 120 hurry cost
- Factions with +2 max base size
- Factions with +1 Talent per 5 population
- Factions with terraform bonus
- Factions with free prototypes
- Custom factions
- Factions missing graphics