Difference between revisions of "Social Welfare Utopia"

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(Created page with "{{FactionInfoBox |Text=welfare |Creator=freechina@angelfire.com |Economy=-1 |Efficiency=-3 |MoraleModifier=1 |Probe=-1 |Industry=-1 |ResearchBonus=1 |AntiIdeology=Wealth |Ideo...")
 

Latest revision as of 20:37, 26 August 2013

File:Missing logo.png
Social Welfare Utopia by freechina@angelfire.com
Text: welfare.txt
Social Effects
Economy -1
Efficiency -3
Morale 0 (Morale modifier 1)
Probe -1
Industry -1
Research 0
Politics
Anti-Ideology Wealth
Ideology Eudaimonic
Bonuses
Starting energy 60
Starting tech Social Psych
Facility Recreation Commons, Research Hospital, Children's Creche
Hurry cost 120
Max base size +2
Extra talent per 5 population
Double terraforming rate
Free Prototypes

The Welfare State (Faction) How's this for a beauracratic welfare-socialist state? You get, free with each base: Children's Creche Recreation Commons Research Hospital! (but you gotta fund em!) Extra talent for every 5 citizens! Up to 9 pop. before hab complex needed. Cheaper terraforming (PWA type organization) Free prototypes (from government pork to defense companies) Plus, free starting tech: Social Psych And yes all this is too good to be true!

Now the flip side: no positive social modifiers!!! -1 Economy -1 Industry -3 Efficiency (fortuneately Kiddy creche offsets this to -1) -1 Probe (loopholes!) 120% hurry costs (corporations charge for $2000 hammers, $6.3 million toilet seats)

What a long list, but only fitting for a bearacratic welfare state. Now this might confuse you, but here's some advice: you'd better stay peaceful- switching to military-based policies like Police State will paralyze your economy and efficiency to a total halt.

Place all of these files in your SMACSid Meier's Alpha Centauri Directory


Thanks have fun freechina@angelfire.com

You can change the game back by reinstalling I take no resonsibily for damage to your game.