Difference between revisions of "LostEden:Native Embassy"

From Alpha Centauri Wiki
Jump to: navigation, search
(CSV import)
 
(CSV import)
Line 1: Line 1:
{{LostEden_FacilityInfoBox|cost=6|maintenance=1|preq=Goal|effect=Research/Native}}
+
{{LostEden_FacilityInfoBox|cost=6|maintenance=1|preq=Goal|effect=Research/Native|quote=Some people have criticised my new 'Carnivine Caf�s'. But why
+2 [[LostEden:Labs|labs]] per turn.
+
shouldn't I seek to serve the natives as well as people like us?
 
+
Surely they deserve to experience the same flavour sensations that
Native units built at this city gain a +1 [[LostEden:Morale|lifecycle]] bonus. Native units in city square are healed rapidly.
+
we offer to all our normal customers. And who knows... perhaps we
 
+
will learn things from them over a cup of hot broth.
Protects the city from a random event that eliminates all nearby [[LostEden:Farm|farms]] and [[LostEden:Forest|forests]], instead providing +1 [[LostEden:Food|Food]] in every square for 10 turns.
+
<br /><br/>
 +
<br />:::-- Barista Davo,
 +
<br />:::  "Food: The Great Equaliser"}}+2 {{le|Labs}} per turn.
 +
<br /><br />
 +
Native units built at this city gain a +1 [[LostEden:Morale|Lifecycle]] bonus. Native units  
 +
in city square are healed rapidly.
 +
<br /><br />
 +
Protects the city from a random event that eliminates all nearby {{le|farms}} and {{le|forests}},
 +
instead providing +1 {{le|Food}} in every square for 10 turns.

Revision as of 00:32, 5 August 2013

+2 Labs per turn.

Native units built at this city gain a +1 Lifecycle bonus. Native units in city square are healed rapidly.

Protects the city from a random event that eliminates all nearby farms and forests, instead providing +1 Food in every square for 10 turns.