Difference between revisions of "Commerce (Basic)"

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{{Concept}}
 
{{Concept}}
'''Commerce''' is bonus energy generated from trade between two friendly factions. Whenever you sign a [[Treaty]] or [[Pact]] with another faction, your bases will automatically begin to accrue commerce (and this benefit extends to your partner faction as well).
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'''Commerce''' is energy generated from trade between two human factions who have singed a [[Treaty of Friendship]] or a [[Pact]].
  
Commerce is interrupted whenever a [[Vendetta]] occurs between two factions, or when sanctions are applied against a faction which has committed an [[atrocity]]. Think of commerce as a reward for peaceful behavior.
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Commerce is interrupted whenever a [[Vendetta]] occurs between two factions, or when sanctions are applied against a faction which has committed an [[Atrocity]].  
  
Between two factions, commerce is more beneficial to the faction which has discovered the most [[Economic technologies]]. CEO Morgan gains additional bonuses here as part of his faction power. Commerce also tends to benefit the current [[Planetary Governor]].
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Commerce is more beneficial to the faction which has discovered the most ''Economic''* technologies. CEO Morgan gains additional bonuses here as part of his faction power. The current [[Planetary Governor]] gains a commerce benefit.
  
You can increase your commerce rates by doing the following:
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Commerce rates by doing the following:
*Sign more Treaties.
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*Signing more Treaties
*Sign more Pacts (Pacts receive double commerce).
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*Entering more Pacts (Pacts receive double commerce)
*Increase the size and economy of your bases ("it takes energy to make energy").
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*Increasing the size and economy of bases
*Discover more economic-related technologies
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*Discovering more ''Economic'' technologies
  
Economic related technologies include [[Industrial Economics]], [[Industrial Automation]], [[Planetary Economics]], [[Industrial Nanorobotics]], [[Sentient Econometrics]], and [[Environmental Economics]].
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*Economic related technologies include [[Industrial Economics]], [[Industrial Automation]], [[Planetary Economics]], [[Industrial Nanorobotics]], [[Sentient Econometrics]], and [[Environmental Economics]].
  
 
See also [[Commerce (Advanced)]].
 
See also [[Commerce (Advanced)]].
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Revision as of 07:31, 2 May 2013

Commerce is energy generated from trade between two human factions who have singed a Treaty of Friendship or a Pact.

Commerce is interrupted whenever a Vendetta occurs between two factions, or when sanctions are applied against a faction which has committed an Atrocity.

Commerce is more beneficial to the faction which has discovered the most Economic* technologies. CEO Morgan gains additional bonuses here as part of his faction power. The current Planetary Governor gains a commerce benefit.

Commerce rates by doing the following:

  • Signing more Treaties
  • Entering more Pacts (Pacts receive double commerce)
  • Increasing the size and economy of bases
  • Discovering more Economic technologies

See also Commerce (Advanced).