Difference between revisions of "Psi Combat"

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(moved see also into text, added bit about reactors not mattering)
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{{Concept}}
 
{{Concept}}
Some units (alien creatures such as [[Mind Worms]] and units equipped with the [[Psi Attack]] weapon or [[Psi Defense]] armor) can engage in '''PSI COMBAT'''. In Psi Combat, weapon and armor strengths are ignored, and the attacker is given a 3 to 2 advantage on land (1 to 1 for sea and air combat). Extra hit points from higher reactors are also negated, though this is not shown correctly on the combat odds window. [[MORALE]] level becomes quite important in Psi Combat.
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[[Native life forms]] and units equipped with the [[Psi Attack]] or [[Psi Defense]] can engage in '''Psi Combat'''. Weapon, armor, and reactor, strengths are ignored, and the attacker is given a 3 to 2 advantage on land (1 to 1 for sea and air combat). A faction’s [[Planet]] rating effects the attacker at +/- 10% per point.
 
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[[PLANET]] rating also effects attackers psi combat at +/- 10% per point.
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[[Category:Concepts]]
 
[[Category:Concepts]]

Revision as of 03:18, 1 May 2013

Native life forms and units equipped with the Psi Attack or Psi Defense can engage in Psi Combat. Weapon, armor, and reactor, strengths are ignored, and the attacker is given a 3 to 2 advantage on land (1 to 1 for sea and air combat). A faction’s Planet rating effects the attacker at +/- 10% per point.