Difference between revisions of "Rainfall"

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The '''Rainfall''' level of a region usually determines the amount of [[Nutrients]] which can be produced. A region can be arid, moderate or rainy, producing 0, 1, or 2 nutrients respectively. A [[farm]] increases the nutrient production by 1.
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The amount of '''Rainfall''' a land square receives effects the amount of [[Nutrients]] that it can produce. Squares can be arid, moderate, or rainy, producing 0, 1, or 2 nutrients respectively.
  
 
In addition to coastal and tropical regions, the western (upwind) slopes of mountain ranges tend to be quite rainy, since warm moisture-laden air cools as it rises, and sheds its moisture as rainfall. A player can take advantage of this phenomenon by raising hills to the east of their important bases. Conversely, areas east, or downwind of mountain ranges tend to be quite arid.
 
In addition to coastal and tropical regions, the western (upwind) slopes of mountain ranges tend to be quite rainy, since warm moisture-laden air cools as it rises, and sheds its moisture as rainfall. A player can take advantage of this phenomenon by raising hills to the east of their important bases. Conversely, areas east, or downwind of mountain ranges tend to be quite arid.
 
Ocean squares produce 1 nutrient unless they contain a [[kelp farm]], in which case they produce 3.
 
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 13:10, 30 April 2013

The amount of Rainfall a land square receives effects the amount of Nutrients that it can produce. Squares can be arid, moderate, or rainy, producing 0, 1, or 2 nutrients respectively.

In addition to coastal and tropical regions, the western (upwind) slopes of mountain ranges tend to be quite rainy, since warm moisture-laden air cools as it rises, and sheds its moisture as rainfall. A player can take advantage of this phenomenon by raising hills to the east of their important bases. Conversely, areas east, or downwind of mountain ranges tend to be quite arid.