Difference between revisions of "Fungal Payload"

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m (Changed reactor names and added usage note)
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{{weaponinfobox|attack=0|mode=14|cost=24|preq=NewMiss}}
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{{weaponinfobox|logo=[[File:Fungal Payload.png|200px]]|attack=0|mode=14|cost=24|preq=NewMiss}}
 
The '''Fungal Payload''' weapons package can be used to create Fungal Missiles. It can be used only with the [[Missile]] chassis.
 
The '''Fungal Payload''' weapons package can be used to create Fungal Missiles. It can be used only with the [[Missile]] chassis.
  
 
A Fungal Missile detonation destroys any improvements in the square. Additionally, the detonation covers 1–4 squares of terrain with [[Fungus/Xenofungus|fungus]], depending on the reactor type. A [[Fission Plant]] covers one square, a [[Singularity Engine]] four squares. The detonation may also trigger [[Native life forms|native life forms]] from dormant spores. Fungal Missiles are considered delivery platforms instead of combat units, and so may not target bases or units.
 
A Fungal Missile detonation destroys any improvements in the square. Additionally, the detonation covers 1–4 squares of terrain with [[Fungus/Xenofungus|fungus]], depending on the reactor type. A [[Fission Plant]] covers one square, a [[Singularity Engine]] four squares. The detonation may also trigger [[Native life forms|native life forms]] from dormant spores. Fungal Missiles are considered delivery platforms instead of combat units, and so may not target bases or units.
  
To target a square, move the missile to the desired target (cannot be a sea-square) and press the “I” key.
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To target a square, move the missile to the desired target (cannot be a sea-square) and press the ‘I’ key.

Latest revision as of 12:21, 30 April 2013

Fungal Payload
Fungal Payload.png
Requires N-Space Compression
Attack 0
Cost 24

The Fungal Payload weapons package can be used to create Fungal Missiles. It can be used only with the Missile chassis.

A Fungal Missile detonation destroys any improvements in the square. Additionally, the detonation covers 1–4 squares of terrain with fungus, depending on the reactor type. A Fission Plant covers one square, a Singularity Engine four squares. The detonation may also trigger native life forms from dormant spores. Fungal Missiles are considered delivery platforms instead of combat units, and so may not target bases or units.

To target a square, move the missile to the desired target (cannot be a sea-square) and press the ‘I’ key.