Difference between revisions of "Random Events (Advanced)"

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m (Slight rewording and link back to Random Events (Basic))
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{{AdvConcept}}
 
{{AdvConcept}}
The Mechanics of how [[random events]] occur is described below:
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Random events must be enabled in the ‘Game Rules’ when setting up the game (by default they are enabled).
  
Firstly, random events must be enabled (by default they are on)
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If so then no Random Event occurs before turn:
  
No Random Event occurs before Turn '''75 - (DIFF x 10)''' where Citizen is 0 DIFF and Transcend is 5
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75 - (DIFF × 10)
  
Each turn the game randomly picks a number between 1 and 100 (If no base exists- in built sequencing numbering order - there is no event)
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Where: Citizen is 0 DIFF and Transcend is 5
  
If the base is less than size 4, or it is the only base of it's faction, or it is already under a random event time line (e.g. minerals boom for 10 years) - then there is no event
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Each turn the game randomly picks a number between 1 and 100 (If base no longer exists exists—in built sequence numbering order—there is no event)
  
Some random events chosen will naturally have no effect, so no event is shown that turn (e.g. Asteroid strikes Nessus Prime - no effect if there are no [[Mining Stations]])
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If the base is size three or less, or it is the only base of its faction, or it is already under a random event time line (e.g. ''Industrial Boom for 10 years'')—then there is no event
  
If a really good event would occur while that faction is in the top 3 in [[Might]] (or a bad one while in the bottom 3 of Might) there is no event.
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Some random events chosen will naturally have no effect, so no event is shown that turn (e.g. ''Major Asteroid Strike on Nessus Prime''—no effect if no faction has any [[Nessus Mining Station|Nessus Mining Stations]]).
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If a beneficial event would occur while that faction is in the top three ranked by [[Might]], or a bad one while in the bottom three ranked by Might, then there is no event.
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See also [[Random Events]] (Basic).
  
 
[[Category:Advanced concepts]]
 
[[Category:Advanced concepts]]

Revision as of 08:21, 30 April 2013

Random events must be enabled in the ‘Game Rules’ when setting up the game (by default they are enabled).

If so then no Random Event occurs before turn:

75 - (DIFF × 10)

Where: Citizen is 0 DIFF and Transcend is 5

Each turn the game randomly picks a number between 1 and 100 (If base no longer exists exists—in built sequence numbering order—there is no event)

If the base is size three or less, or it is the only base of its faction, or it is already under a random event time line (e.g. Industrial Boom for 10 years)—then there is no event

Some random events chosen will naturally have no effect, so no event is shown that turn (e.g. Major Asteroid Strike on Nessus Prime—no effect if no faction has any Nessus Mining Stations).

If a beneficial event would occur while that faction is in the top three ranked by Might, or a bad one while in the bottom three ranked by Might, then there is no event.

See also Random Events (Basic).