Difference between revisions of "Resonance 3 Armor"
(CSV import) |
m (Added links to progenitors and resonance and changed mind worms to Native life forms) |
||
Line 1: | Line 1: | ||
{{armorinfobox|defense=3|mode=Energy|cost=5|preq=FldMod}} | {{armorinfobox|defense=3|mode=Energy|cost=5|preq=FldMod}} | ||
− | '''Resonance 3 armor''' combines the physical protection of [[Plasma Steel armor]] (D3) with | + | '''Resonance 3 armor''' combines the physical protection of [[Plasma Steel armor]] (D3) with [[Progenitor]] [[resonance]] technology that confers a +25% defense bonus when attacked by units which employ [[Psi Combat]], such as [[Native life forms]]. |
Latest revision as of 15:15, 24 April 2013
Resonance 3 Armor | |
---|---|
Requires | Field Modulation |
Defense | 3 |
Cost | 5 |
Resonance 3 armor combines the physical protection of Plasma Steel armor (D3) with Progenitor resonance technology that confers a +25% defense bonus when attacked by units which employ Psi Combat, such as Native life forms.