Difference between revisions of "Plant Sea Fungus"
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m (Added Xenoempathy Dome effect) |
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{{improvementinfobox|turns=6|improvement=Plant Sea Fungus|preq=EcoEng|landequiv=Plant Fungus}} | {{improvementinfobox|turns=6|improvement=Plant Sea Fungus|preq=EcoEng|landequiv=Plant Fungus}} | ||
<p>[[Terraforming Unit|Terraforming units]] can '''plant sea [[Fungus/Xenofungus|fungus]]''' which destroys enhancements.</p> | <p>[[Terraforming Unit|Terraforming units]] can '''plant sea [[Fungus/Xenofungus|fungus]]''' which destroys enhancements.</p> | ||
+ | <p>For factions that control [[The Xenoempathy Dome]], the time taken to plant fungus is halved.</p> | ||
<p>Using xenoagricultural techniques, [[fungus]] can be cultivated. Production from fungus squares increase with each ''Centauri'' technology you discover. Any bonus resources will ''not'' increase production.</p> | <p>Using xenoagricultural techniques, [[fungus]] can be cultivated. Production from fungus squares increase with each ''Centauri'' technology you discover. Any bonus resources will ''not'' increase production.</p> |
Latest revision as of 11:57, 17 April 2013
Plant Sea Fungus | |
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Requires | Ecological Engineering |
Turns | 6 |
Land equivalent | Plant Fungus |