Difference between revisions of "Plant Sea Fungus"

From Alpha Centauri Wiki
Jump to: navigation, search
(Added in more effects)
m (Added Xenoempathy Dome effect)
 
Line 1: Line 1:
 
{{improvementinfobox|turns=6|improvement=Plant Sea Fungus|preq=EcoEng|landequiv=Plant Fungus}}
 
{{improvementinfobox|turns=6|improvement=Plant Sea Fungus|preq=EcoEng|landequiv=Plant Fungus}}
 
<p>[[Terraforming Unit|Terraforming units]] can '''plant sea [[Fungus/Xenofungus|fungus]]''' which destroys enhancements.</p>
 
<p>[[Terraforming Unit|Terraforming units]] can '''plant sea [[Fungus/Xenofungus|fungus]]''' which destroys enhancements.</p>
 +
<p>For factions that control [[The Xenoempathy Dome]], the time taken to plant fungus is halved.</p>
 
<p>Using xenoagricultural techniques, [[fungus]] can be cultivated. Production from fungus squares increase with each ''Centauri'' technology you discover. Any bonus resources will ''not'' increase production.</p>
 
<p>Using xenoagricultural techniques, [[fungus]] can be cultivated. Production from fungus squares increase with each ''Centauri'' technology you discover. Any bonus resources will ''not'' increase production.</p>

Latest revision as of 11:57, 17 April 2013

Terraforming units can plant sea fungus which destroys enhancements.

For factions that control The Xenoempathy Dome, the time taken to plant fungus is halved.

Using xenoagricultural techniques, fungus can be cultivated. Production from fungus squares increase with each Centauri technology you discover. Any bonus resources will not increase production.

Plant Sea Fungus
Requires Ecological Engineering
Turns 6
Land equivalent Plant Fungus