Difference between revisions of "Cloaking Device"

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m (Added links to Zones of Control and Probe Modules and simplified slightly)
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{{abilityinfobox|cost=+25%|desc=Invisible; Ignores ZOCs|preq=Surface|notprobe=1|noncombatallowed=1|terraformerallowed=1|combatallowed=1|land=1|id=2}}
 
{{abilityinfobox|cost=+25%|desc=Invisible; Ignores ZOCs|preq=Surface|notprobe=1|noncombatallowed=1|terraformerallowed=1|combatallowed=1|land=1|id=2}}
A '''Cloaking Device''' allows a unit to avoid detection by enemy units unless they actually attempt to enter the same square. Cloaked units may also ignore enemy [[Zones of Control]]—they may move freely between squares adjacent to enemy units.
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A '''Cloaking Device''' allows a unit to avoid detection by enemy units unless they actually attempt to enter the same square.
  
 
*Desc: Type IV Refraction/diffusion shield
 
*Desc: Type IV Refraction/diffusion shield
*Effect: Invisible; Ignores ZOCs
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*Effect: Invisible; Ignores [[Zone of Control|Zones of Control]]
*Limits: Not for use in Probe Teams
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*Limits: Not for use with the [[Probe Module]]
 
*Domain: Land
 
*Domain: Land

Revision as of 09:19, 29 March 2013

Cloaking Device
Allowed for Land units
Cost +25%
Requires Frictionless Surfaces
Not allowed for probe teams
Allowed for Noncombat units (excluding terraformers)
Allowed for Terraformer units
Allowed for Combat units

A Cloaking Device allows a unit to avoid detection by enemy units unless they actually attempt to enter the same square.

  • Desc: Type IV Refraction/diffusion shield
  • Effect: Invisible; Ignores Zones of Control
  • Limits: Not for use with the Probe Module
  • Domain: Land