Difference between revisions of "Particle Impactor"
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{{weaponinfobox|attack=4|mode=Projectile|cost=4|preq=Chaos}} | {{weaponinfobox|attack=4|mode=Projectile|cost=4|preq=Chaos}} | ||
− | + | A unit’s weapon determines its attack strength. The more powerful the weapon the stronger the attack. | |
*Weapon Mode: '''Projectile''' | *Weapon Mode: '''Projectile''' | ||
*Ammo: 10 mm caseless Kinetic Energy | *Ammo: 10 mm caseless Kinetic Energy | ||
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*Max range: 2700 m | *Max range: 2700 m | ||
*Target acquisition: Optical | *Target acquisition: Optical | ||
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Latest revision as of 07:23, 29 March 2013
Particle Impactor | |
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Requires | Nonlinear Mathematics |
Attack | 4 |
Cost | 4 |
A unit’s weapon determines its attack strength. The more powerful the weapon the stronger the attack.
- Weapon Mode: Projectile
- Ammo: 10 mm caseless Kinetic Energy
- Muzzle velocity: 2500 mps
- Rate of fire: 1100/min
- Max range: 2700 m
- Target acquisition: Optical