Difference between revisions of "Deep Pressure Hull"

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m (Rewording effect to clarify an remove out-game reference)
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{{abilityinfobox|cost=+25%|desc=Operates underwater|preq=Metal|noncombatallowed=1|terraformerallowed=1|combatallowed=1|sea=1|id=6}}
 
{{abilityinfobox|cost=+25%|desc=Operates underwater|preq=Metal|noncombatallowed=1|terraformerallowed=1|combatallowed=1|sea=1|id=6}}
A '''Deep Pressure Hull''' allows a sea unit to function as a submarine. Submarine units are difficult for enemies to detect.
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A '''Deep Pressure Hull''' allows a sea unit to move underwater making it difficult for enemies to detect, unless the attempt to enter the same square.
  
 
*Desc: Reinforced Silksteel chassis
 
*Desc: Reinforced Silksteel chassis

Revision as of 04:19, 20 March 2013

Deep Pressure Hull
Allowed for Sea units
Cost +25%
Requires Nanometallurgy
Allowed for Noncombat units (excluding terraformers)
Allowed for Terraformer units
Allowed for Combat units

A Deep Pressure Hull allows a sea unit to move underwater making it difficult for enemies to detect, unless the attempt to enter the same square.

  • Desc: Reinforced Silksteel chassis
  • Effect: Operates underwater
  • Limits: Combat units only
  • Domain: Sea