Difference between revisions of "Rockiness"
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− | + | Each square on the map can fall into one of three categories of '''Rockiness''': flat, rolling, or rocky. | |
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+ | '''Flat''' regions produce no minerals unless a [[mine]] is build there. '''Rolling''' regions produce a single mineral, '''Rocky''' regions also produce 1, but produce 3 with a mine or 4 with a mine and road. | ||
Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat. | Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat. |
Revision as of 06:22, 15 March 2013
Each square on the map can fall into one of three categories of Rockiness: flat, rolling, or rocky.
Flat regions produce no minerals unless a mine is build there. Rolling regions produce a single mineral, Rocky regions also produce 1, but produce 3 with a mine or 4 with a mine and road.
Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat.
A base may not be founded on a rocky square, terraform LEVEL with a Former first.
Ocean squares produce minerals only if you build a mining platform, in which case they produce 2.