Difference between revisions of "Rockiness"

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{{Concept}}
 
{{Concept}}
The '''Rockiness''' of an area determines that region's [[Mineral]] production potential. Regions can be flat, rolling, or rocky. '''Flat''' regions produce no minerals unless a [[mine]] is build there, in which case they can produce one. '''Rolling''' regions produce a single mineral, which can be increased to two with a mine. Unimproved '''Rocky''' regions also produce 1, but produce 3 with a mine or 4 with a mine and road.
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Each square on the map can fall into one of three categories of '''Rockiness''': flat, rolling, or rocky.
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'''Flat''' regions produce no minerals unless a [[mine]] is build there. '''Rolling''' regions produce a single mineral, '''Rocky''' regions also produce 1, but produce 3 with a mine or 4 with a mine and road.
  
 
Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat.
 
Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat.

Revision as of 06:22, 15 March 2013

Each square on the map can fall into one of three categories of Rockiness: flat, rolling, or rocky.

Flat regions produce no minerals unless a mine is build there. Rolling regions produce a single mineral, Rocky regions also produce 1, but produce 3 with a mine or 4 with a mine and road.

Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat.

A base may not be founded on a rocky square, terraform LEVEL with a Former first.

Ocean squares produce minerals only if you build a mining platform, in which case they produce 2.