Difference between revisions of "Sensor Array"
m (Text replace - "|preq=None" to "") |
m (Regularised capitals, curled quotes, and trimmed a couple of words) |
||
Line 2: | Line 2: | ||
A '''Sensor Array''' watches surrounding territory for intruders. Sensor Arrays can see any enemy unit within two squares. Data from Sensor Arrays also increases defense readiness: any unit in a land square within two squares of a friendly sensor array gains +25% to its defense. | A '''Sensor Array''' watches surrounding territory for intruders. Sensor Arrays can see any enemy unit within two squares. Data from Sensor Arrays also increases defense readiness: any unit in a land square within two squares of a friendly sensor array gains +25% to its defense. | ||
− | If a | + | If a Sensor Array is not within any faction’s territory, then the sensor does not reveal fog of war, does not reveal AI units. However, the sensor confers a defensive bonus to any faction’s unit within two squares. |
Requires [[Centauri Psi]] to be constructed on [[fungus]]. | Requires [[Centauri Psi]] to be constructed on [[fungus]]. |
Revision as of 19:54, 14 March 2013
Sensor Array | |
---|---|
Requires | None |
Turns | 4 |