Difference between revisions of "Sensor Array"

From Alpha Centauri Wiki
Jump to: navigation, search
m (Text replace - "|preq=None" to "")
m (Regularised capitals, curled quotes, and trimmed a couple of words)
Line 2: Line 2:
 
A '''Sensor Array''' watches surrounding territory for intruders. Sensor Arrays can see any enemy unit within two squares. Data from Sensor Arrays also increases defense readiness: any unit in a land square within two squares of a friendly sensor array gains +25% to its defense.
 
A '''Sensor Array''' watches surrounding territory for intruders. Sensor Arrays can see any enemy unit within two squares. Data from Sensor Arrays also increases defense readiness: any unit in a land square within two squares of a friendly sensor array gains +25% to its defense.
  
If a sensor array is not within any faction's territory, then the sensor has no effect on the map (i.e., does not reveal fog of war, does not reveal AI units). However, the sensor confers a defensive bonus to any faction's unit within two squares.
+
If a Sensor Array is not within any faction’s territory, then the sensor does not reveal fog of war, does not reveal AI units. However, the sensor confers a defensive bonus to any faction’s unit within two squares.
  
 
Requires [[Centauri Psi]] to be constructed on [[fungus]].
 
Requires [[Centauri Psi]] to be constructed on [[fungus]].

Revision as of 19:54, 14 March 2013

A Sensor Array watches surrounding territory for intruders. Sensor Arrays can see any enemy unit within two squares. Data from Sensor Arrays also increases defense readiness: any unit in a land square within two squares of a friendly sensor array gains +25% to its defense. If a Sensor Array is not within any faction’s territory, then the sensor does not reveal fog of war, does not reveal AI units. However, the sensor confers a defensive bonus to any faction’s unit within two squares. Requires Centauri Psi to be constructed on fungus.
Sensor Array
Requires None
Turns 4