Difference between revisions of "Fungal Payload"

From Alpha Centauri Wiki
Jump to: navigation, search
(adding weapons)
 
m (Dash to en dash)
Line 2: Line 2:
 
The '''Fungal Payload''' weapons package can be used to create Fungal Missiles. It can be used only with the [[Missile]] chassis.
 
The '''Fungal Payload''' weapons package can be used to create Fungal Missiles. It can be used only with the [[Missile]] chassis.
  
A Fungal Missile detonation destroys any improvements in the square. Additionally, the detonation covers 1-4 squares of terrain with fungus, depending on the [[reactor]] type. A Fission reactor covers one square, a Singularity reactor four squares. The detonation may also trigger native life forms from dormant spores. Fungal Missiles are considered delivery platforms instead of combat units, and so may not target bases or units.
+
A Fungal Missile detonation destroys any improvements in the square. Additionally, the detonation covers 1–4 squares of terrain with fungus, depending on the [[reactor]] type. A Fission reactor covers one square, a Singularity reactor four squares. The detonation may also trigger native life forms from dormant spores. Fungal Missiles are considered delivery platforms instead of combat units, and so may not target bases or units.

Revision as of 15:37, 14 March 2013

Fungal Payload
Requires N-Space Compression
Attack 0
Cost 24

The Fungal Payload weapons package can be used to create Fungal Missiles. It can be used only with the Missile chassis.

A Fungal Missile detonation destroys any improvements in the square. Additionally, the detonation covers 1–4 squares of terrain with fungus, depending on the reactor type. A Fission reactor covers one square, a Singularity reactor four squares. The detonation may also trigger native life forms from dormant spores. Fungal Missiles are considered delivery platforms instead of combat units, and so may not target bases or units.