Difference between revisions of "The Cult of Isis"
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|AntiIdeology=Cybernetic | |AntiIdeology=Cybernetic | ||
|Ideology=Fundamentalist | |Ideology=Fundamentalist | ||
− | |FreeFacility= | + | |FreeFacility=Children’s Creche |
|FreeFacility2=Hab Complex | |FreeFacility2=Hab Complex | ||
|ExtraTalent=8 | |ExtraTalent=8 | ||
}} | }} |
Revision as of 14:34, 12 March 2013
![]() The Cult of Isis |
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Efficiency | -1 |
Police | -3 |
Growth | +5 |
Research | 0 (Tech Cost 140%) |
Anti-Ideology | Cybernetic |
Ideology | Fundamentalist |
Penalty | Support |
Facility | Children’s Creche, Hab Complex |
Extra talent per 8 population | |

- Factions with -1 Efficiency
- Factions with -3 Police
- Factions with +5 Growth
- Factions with 140% technology cost
- Factions opposed to Cybernetic
- Factions supporting Fundamentalist
- Factions with a penalty to Support
- Factions without starting technology
- Factions with free Children’s Creche
- Factions with free Hab Complex
- Factions with +1 Talent per 8 population
- Custom factions