Difference between revisions of "The Self-Aware Colony"
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{{projectinfobox|cost=50|maintenance=0|preq=HAL9000|effect=Maintenance Halved; Extra Police|ai-fight=0|ai-mil=1|ai-tech=0|ai-infra=2|ai-colonize=0}} | {{projectinfobox|cost=50|maintenance=0|preq=HAL9000|effect=Maintenance Halved; Extra Police|ai-fight=0|ai-mil=1|ai-tech=0|ai-infra=2|ai-colonize=0}} | ||
− | Energy maintenance cost for facilities is halved at all of your bases. If use of [[police]] is allowed under the current social model, all of your bases are considered to have an extra police unit. | + | Energy maintenance cost for facilities is halved at all of your bases. If use of [[police]] is allowed under the current social model, all of your bases are considered to have an extra police unit. |
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Revision as of 11:58, 12 March 2013
The Self-Aware Colony | |
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Mineral rows | 50 |
Maintenance | 0 |
Requires | Self-Aware Machines |
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Fight: 0, Mil: 1, Tech: 0, Build: 2, Colonize: 0 |
Energy maintenance cost for facilities is halved at all of your bases. If use of police is allowed under the current social model, all of your bases are considered to have an extra police unit.