Difference between revisions of "The Cloning Vats"
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{{projectinfobox|cost=50|maintenance=0|preq=BioMac|effect=Population Boom At All Bases|ai-fight=0|ai-mil=0|ai-tech=0|ai-infra=1|ai-colonize=2}} | {{projectinfobox|cost=50|maintenance=0|preq=BioMac|effect=Population Boom At All Bases|ai-fight=0|ai-mil=0|ai-tech=0|ai-infra=1|ai-colonize=2}} | ||
All of a faction’s bases enter a permanent state of Population Boom and will grow every turn that there are sufficient [[Nutrient]]s to support an extra point of population, unless the base is at its maximum population (default 7, +7 with [[Hab Complex]], +2 with [[The Ascetic Virtues]], unlimited with [[Habitation Dome]]). The negative effects of the [[Power]] and [[Thought Control]] social engineering choices are eliminated. | All of a faction’s bases enter a permanent state of Population Boom and will grow every turn that there are sufficient [[Nutrient]]s to support an extra point of population, unless the base is at its maximum population (default 7, +7 with [[Hab Complex]], +2 with [[The Ascetic Virtues]], unlimited with [[Habitation Dome]]). The negative effects of the [[Power]] and [[Thought Control]] social engineering choices are eliminated. | ||
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Revision as of 11:57, 12 March 2013
The Cloning Vats | |
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Mineral rows | 50 |
Maintenance | 0 |
Requires | Biomachinery |
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Fight: 0, Mil: 0, Tech: 0, Build: 1, Colonize: 2 |
All of a faction’s bases enter a permanent state of Population Boom and will grow every turn that there are sufficient Nutrients to support an extra point of population, unless the base is at its maximum population (default 7, +7 with Hab Complex, +2 with The Ascetic Virtues, unlimited with Habitation Dome). The negative effects of the Power and Thought Control social engineering choices are eliminated.