Difference between revisions of "Flechette Defense System"
m (links) |
m (Text replace - " Category:Facilities" to "") |
||
Line 1: | Line 1: | ||
{{facilityinfobox|cost=12|maintenance=2|preq=NewMiss|effect=Missile Defense}} | {{facilityinfobox|cost=12|maintenance=2|preq=NewMiss|effect=Missile Defense}} | ||
− | +50% defense against [[conventional missile]]s for any units up to two squares away. Also, if you have no [[Orbital Defense Pod]]s, the system can shoot down a non-conventional missile ([[Planet Buster]]s, [[Tectonic Missile]]s, and [[Fungal Missile]]s) 50% of the time when used inside a two-square radius of the base. Both effects are cumulative; i.e., if there are two Flechette Systems within a two-square radius of a missile's target, then a missile has only a 25% chance of success. | + | +50% defense against [[conventional missile]]s for any units up to two squares away. Also, if you have no [[Orbital Defense Pod]]s, the system can shoot down a non-conventional missile ([[Planet Buster]]s, [[Tectonic Missile]]s, and [[Fungal Missile]]s) 50% of the time when used inside a two-square radius of the base. Both effects are cumulative; i.e., if there are two Flechette Systems within a two-square radius of a missile's target, then a missile has only a 25% chance of success. |
− | + | ||
− | + |
Revision as of 11:56, 12 March 2013
Flechette Defense System | |
---|---|
| |
| |
Mineral rows | 12 |
Maintenance | 2 |
Requires | N-Space Compression |
+50% defense against conventional missiles for any units up to two squares away. Also, if you have no Orbital Defense Pods, the system can shoot down a non-conventional missile (Planet Busters, Tectonic Missiles, and Fungal Missiles) 50% of the time when used inside a two-square radius of the base. Both effects are cumulative; i.e., if there are two Flechette Systems within a two-square radius of a missile's target, then a missile has only a 25% chance of success.