Difference between revisions of "Flechette Defense System"

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{{facilityinfobox|cost=12|maintenance=2|preq=NewMiss|effect=Missile Defense}}
 
{{facilityinfobox|cost=12|maintenance=2|preq=NewMiss|effect=Missile Defense}}
+50% defense against [[conventional missile]]s for any units up to two squares away. Also, if you have no [[Orbital Defense Pod]]s, the system can shoot down a non-conventional missile ([[Planet Buster]]s, [[Tectonic Missile]]s, and [[Fungal Missile]]s) 50% of the time when used inside a two-square radius of the base. Both effects are cumulative; i.e., if there are two Flechette Systems within a two-square radius of a missile's target, then a missile has only a 25% chance of success.  
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+50% defense against [[conventional missile]]s for any units up to two squares away. Also, if you have no [[Orbital Defense Pod]]s, the system can shoot down a non-conventional missile ([[Planet Buster]]s, [[Tectonic Missile]]s, and [[Fungal Missile]]s) 50% of the time when used inside a two-square radius of the base. Both effects are cumulative; i.e., if there are two Flechette Systems within a two-square radius of a missile's target, then a missile has only a 25% chance of success.
 
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[[Category:Facilities]]
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Revision as of 11:56, 12 March 2013

Flechette Defense System
{{{logo}}}
Missile Defense
Mineral rows 12
Maintenance 2
Requires N-Space Compression
{{{quote}}}

+50% defense against conventional missiles for any units up to two squares away. Also, if you have no Orbital Defense Pods, the system can shoot down a non-conventional missile (Planet Busters, Tectonic Missiles, and Fungal Missiles) 50% of the time when used inside a two-square radius of the base. Both effects are cumulative; i.e., if there are two Flechette Systems within a two-square radius of a missile's target, then a missile has only a 25% chance of success.