Difference between revisions of "Quantum Chamber"

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{{reactorinfobox|power=3|preq=Quantum}}
 
{{reactorinfobox|power=3|preq=Quantum}}
A unit's '''reactor''' determines its '''power''', the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of damage for each power level of reactor.
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A unit’s '''reactor''' determines its '''power''', the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of [[Damage and Repair|damage]] for each power level of reactor.
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A quantum chamber has 30 hit points.
  
 
More advanced reactor technology also tends to make complex units cheaper to build.
 
More advanced reactor technology also tends to make complex units cheaper to build.
  
*Rating: 147893 kw
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*Rating: 147893 kW
*Throughput: 141977 kw
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*Throughput: 141977 kW
 
*Efficiency: 96.01%
 
*Efficiency: 96.01%
 
*Discharge: 21 r
 
*Discharge: 21 r

Revision as of 06:49, 11 March 2013

Quantum Chamber
Requires Quantum Power
Power 3
Hit points {{{hitpoints}}}

A unit’s reactor determines its power, the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of damage for each power level of reactor.

A quantum chamber has 30 hit points.

More advanced reactor technology also tends to make complex units cheaper to build.

  • Rating: 147893 kW
  • Throughput: 141977 kW
  • Efficiency: 96.01%
  • Discharge: 21 r
  • Fuel source: Deuterium-tritium mix