Difference between revisions of "Quantum Chamber"
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{{reactorinfobox|power=3|preq=Quantum}} | {{reactorinfobox|power=3|preq=Quantum}} | ||
− | A | + | A unit’s '''reactor''' determines its '''power''', the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of [[Damage and Repair|damage]] for each power level of reactor. |
+ | |||
+ | A quantum chamber has 30 hit points. | ||
More advanced reactor technology also tends to make complex units cheaper to build. | More advanced reactor technology also tends to make complex units cheaper to build. | ||
− | *Rating: 147893 | + | *Rating: 147893 kW |
− | *Throughput: 141977 | + | *Throughput: 141977 kW |
*Efficiency: 96.01% | *Efficiency: 96.01% | ||
*Discharge: 21 r | *Discharge: 21 r |
Revision as of 06:49, 11 March 2013
Quantum Chamber | |
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Requires | Quantum Power |
Power | 3 |
Hit points | {{{hitpoints}}} |
A unit’s reactor determines its power, the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of damage for each power level of reactor.
A quantum chamber has 30 hit points.
More advanced reactor technology also tends to make complex units cheaper to build.
- Rating: 147893 kW
- Throughput: 141977 kW
- Efficiency: 96.01%
- Discharge: 21 r
- Fuel source: Deuterium-tritium mix