Difference between revisions of "Fission Plant"

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A unit’s '''reactor''' determines its '''power''', the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of [[Damage and Repair|damage]] for each power level of reactor.
 
A unit’s '''reactor''' determines its '''power''', the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of [[Damage and Repair|damage]] for each power level of reactor.
  
A Fission plant has 10 hit points.
+
A '''Fission Plant''' has 10 hit points.
  
 
More advanced reactor technology also tends to make complex units cheaper to build.
 
More advanced reactor technology also tends to make complex units cheaper to build.

Revision as of 06:47, 11 March 2013

Fission Plant
Requires None
Power 1
Hit points {{{hitpoints}}}

A unit’s reactor determines its power, the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of damage for each power level of reactor.

A Fission Plant has 10 hit points.

More advanced reactor technology also tends to make complex units cheaper to build.

  • Rating: 32655 kW
  • Throughput: 29377 kW
  • Efficiency: 89.99%
  • Discharge: 52 r
  • Fuel source: U-235