Difference between revisions of "Unity Pods"
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'''Hydrology Pod:''' Taps an underground river, just like [[drill to aquifer]]. | '''Hydrology Pod:''' Taps an underground river, just like [[drill to aquifer]]. | ||
− | '''Hydroponics Pod:''' Plants 1-5+ [[forests]] nearby. Replaces Fungus | + | '''Hydroponics Pod:''' Plants 1-5+ [[Forest|forests]] nearby. Replaces Fungus |
'''Sea Farming Pod:''' Plants 1-7 [[Kelp Farms]] nearby. Replaces Fungus | '''Sea Farming Pod:''' Plants 1-7 [[Kelp Farms]] nearby. Replaces Fungus | ||
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The more advanced Battle Ogres can only spawn later in the game, and are more likely to be found on larger maps | The more advanced Battle Ogres can only spawn later in the game, and are more likely to be found on larger maps | ||
− | Not a Pod: - Free [[Alien | + | Not a Pod: - Free [[Alien Artifact]] |
Movement of the artifact is 0 when discovered. | Movement of the artifact is 0 when discovered. | ||
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'''Earthquake:''' Raises terrain 2000-3000m | '''Earthquake:''' Raises terrain 2000-3000m | ||
− | Raised flat tiles can become rocky, adjacent terrain is raised to follow the [[Altitude Rule]]. | + | Raised flat tiles can become rocky, adjacent terrain is raised to follow the [[Altitude (Advanced)|Altitude Rule]]. |
Only occurs on land pods | Only occurs on land pods | ||
[[Category:Concepts]] | [[Category:Concepts]] |
Revision as of 15:14, 6 March 2013
Unity Pods provide random effects for the first faction that visits them.
The of possible results are listed below are no particular order.
Survey Pod: Creates a Nutrient, Mineral or Energy resource on the tile
Resources are discovered only in non-fungus, non-sea tiles.
The overall chance discovering a new resource is 50% (if possible). There is an additional 50% chance of producing another result as well.
Monolith Creates a Monolith on the tile - Never occurs on sea tiles
If found on fungus, removes fungus from beneath the tile
Resupply Pod: Free 25-200 Energy Credits.
Bigger totals more likely at sea and later in the game.
Cartographer/Sonar Pod: Reveals all land/sea tiles within 5 squares.
Materials pod: Completes production of item at nearest base
Never spawns when nearest item is a Secret Project. If hurried item is changed, bonus production is completely lost (no 50% reduction)
Dimensional Gate (Land)/ Tidal Wave (Sea):
- Unit exploring is teleported to a random (sea-sea or land-land) square. Movement reset to maximum
Technology Data Pod: Free Technology
Only level 1 technologies may be discovered in this way
Commlink Data Pod: Free commlink for a random faction.
Hydrology Pod: Taps an underground river, just like drill to aquifer.
Hydroponics Pod: Plants 1-5+ forests nearby. Replaces Fungus
Sea Farming Pod: Plants 1-7 Kelp Farms nearby. Replaces Fungus
Robot Agricultural Pod: Creates 1-7 farms nearby
Robot Mining Pod: Creates 1-3+ mines (with roads) nearby
Robot Power Pod: Creates 1-5 solar collectors
Unit Section: ALL the units generated from pods are independent
(No Support cost)
Supply Pod: Free Unity Rover or Unity Foil.
If Synthetic Fossil Fuels have been discovered, you have a chance of discovering a Unity Chopper.
Not a pod: Free Battle Ogre MK1, MK2 or MK3.
The more advanced Battle Ogres can only spawn later in the game, and are more likely to be found on larger maps
Not a Pod: - Free Alien Artifact
Movement of the artifact is 0 when discovered.
Dimensional Rift Creates a copy of the investigating unit
Monolith status is not copied and is set to unvisited.
Xenofungal Bloom: Makes some fungus and (usually) spawns natives
Can spawn fungus in adjacent land/sea tiles.
Never occurs if within base radius
Native infestation:/Swallowed whole
Spawns some natives: Swallowed whole spawns Isle of the Deep
Sea Pod: -1 movement, Isle of the Deep always has native lifeform cargo
Never occurs if pod is adjacent to base.
Earthquake: Raises terrain 2000-3000m
Raised flat tiles can become rocky, adjacent terrain is raised to follow the Altitude Rule.
Only occurs on land pods