Difference between revisions of "Altitude (Advanced)"

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m (Proposed rewrite of advanced altitude)
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Adjacent regions only differ by one band of altitude. Where terraforming or global changes in sea level affect the altitude of a region, neighbouring regions will adjust accordingly which can cause the destruction of terrain improvements.
 
Adjacent regions only differ by one band of altitude. Where terraforming or global changes in sea level affect the altitude of a region, neighbouring regions will adjust accordingly which can cause the destruction of terrain improvements.
  
'''Note:''' ''There is an optional bonus to units attacking from a higher altitude and an optional penalty to attacking from a lower altitude then their target. These bonuses will multiply based on the above altitude bands. These variables are set to 0 in alpha(x).txt. They do not affect an AI player’s tactics so give a human player and advantage over an AI opponent.''
+
'''Note:''' ''There is an optional bonus to units attacking from a higher altitude and an optional penalty to attacking from a lower altitude then their target. These bonuses will multiply based on the above altitude bands. These variables are set to 0 in alpha(x).txt. They do not affect an AI player’s tactics so give a human player an advantage over an AI opponent.''
  
 
[[Category:Advanced concepts]]
 
[[Category:Advanced concepts]]

Revision as of 17:40, 1 March 2013

The altitude of every land region in the game falls into one of four bands:

  • ground level (0–999m);
  • medium elevation (1000–1999m);
  • high elevation (2000–2999m); and
  • very high elevation (3000–3500m)

The amount of energy that can be produced by a Solar Collector or Echelon Mirror starts at “1” for ground level and increases by “1” for each band.

Artillery units receive a +25% bonus for each band of altitude that they are above their target.

Adjacent regions only differ by one band of altitude. Where terraforming or global changes in sea level affect the altitude of a region, neighbouring regions will adjust accordingly which can cause the destruction of terrain improvements.

Note: There is an optional bonus to units attacking from a higher altitude and an optional penalty to attacking from a lower altitude then their target. These bonuses will multiply based on the above altitude bands. These variables are set to 0 in alpha(x).txt. They do not affect an AI player’s tactics so give a human player an advantage over an AI opponent.