Difference between revisions of "Singularity Laser"
(adding weapons) |
m (Text replace - "\" to "/") |
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*Pulse duration: Relative | *Pulse duration: Relative | ||
*Wavelength: .001 nm | *Wavelength: .001 nm | ||
− | *Peak power: N | + | *Peak power: N/A (approach inf.) |
*Burn rate (1m steel): Relative | *Burn rate (1m steel): Relative | ||
A unit's '''weapon''' strength determines its combat strength it attacks. The more powerful the weapon the stronger the attack. | A unit's '''weapon''' strength determines its combat strength it attacks. The more powerful the weapon the stronger the attack. |
Revision as of 20:46, 26 February 2013
Singularity Laser | |
---|---|
Requires | Controlled Singularity |
Attack | 24 |
Cost | 24 |
Singularity Laser
- Weapon Mode: Energy
- Active medium: Temporal boundary
- Type: Singularity induction
- Pulse duration: Relative
- Wavelength: .001 nm
- Peak power: N/A (approach inf.)
- Burn rate (1m steel): Relative
A unit's weapon strength determines its combat strength it attacks. The more powerful the weapon the stronger the attack.