Difference between revisions of "Probe Module"

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(adding weapons)

Revision as of 09:30, 21 February 2013

Probe Module
Requires Planetary Networks
Attack 0
Cost 4

The Probe Team module can be used to create custom probe teams. Such units function much as regular Probe Teams. Any unit with the Probe Team module has no supply cost. The addition of the Clean ability would be redundant. Probe Teams can infiltrate and subvert enemy bases and units. They can also steal enemy research information energy credits, sabotage base facilities, assassinate key enemy personnel to slow research, free captured faction leaders from headquarters, and conduct genetic warfare. Move a probe team up to an enemy base or single unit to engage its powers. Probe teams can ignore any zone of control. Probe teams can also defend your bases against their enemy counterparts. If a probe team is present in a square when an enemy probe team tries to enter, a combat is resolved between them. The probe team with the highest morale level usually wins. Probe teams often receive morale increases when they complete missions successfully. The higher a probe team's morale level, the more likely it is to survive more risky missions.

  • Complement: 16
  • Counterintel suite: ShieldSafe V 6.0
  • Armament: Cyberlinks\mind control
  • Armor: Passive (Applique)