Difference between revisions of "Monoliths"
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− | '''Monoliths''' are mysterious and unexplained alien devices | + | [[File:Monoliths.png|200px|right|border]] |
+ | '''Monoliths''' are mysterious and unexplained alien devices which possess amazing psycho-technical powers. | ||
− | A monolith will | + | A monolith will increase a combat unit’s [[Morale (Basic)|morale]] or [[Native life forms|life cycle]] one level, but an individual unit can receive only one monolith upgrade. A monolith, when used to upgrade has a 1/32 chance of disappearing permanently |
− | + | A monolith can completely repair any damaged land unit; this can be done any number of times, even if a unit has received a morale upgrade from a monolith. | |
− | + | Monolith squares produce 2 [[Nutrients]], 2 [[Minerals]], and 2 [[Energy]] each turn regardless of the underlying terrain. | |
− | + | A Base cannot be founded on a monolith square and only [[roads]], [[Mag Tube|mag tubes]], [[Fungus/Xenofungus|fungus]], and [[Aquifer|rivers]] may be added to a monolith square | |
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[[Category:Concepts]] | [[Category:Concepts]] |
Revision as of 12:11, 30 April 2013
Monoliths are mysterious and unexplained alien devices which possess amazing psycho-technical powers.
A monolith will increase a combat unit’s morale or life cycle one level, but an individual unit can receive only one monolith upgrade. A monolith, when used to upgrade has a 1/32 chance of disappearing permanently
A monolith can completely repair any damaged land unit; this can be done any number of times, even if a unit has received a morale upgrade from a monolith.
Monolith squares produce 2 Nutrients, 2 Minerals, and 2 Energy each turn regardless of the underlying terrain.
A Base cannot be founded on a monolith square and only roads, mag tubes, fungus, and rivers may be added to a monolith square