Difference between revisions of "Hybrid Forest"

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m (Clarified clean minerals, again)
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:::—Lady Deirdre Skye,<br />
 
:::—Lady Deirdre Skye,<br />
 
::: “Planet Dreams”}}
 
::: “Planet Dreams”}}
Increases [[NUTRIENT]] and [[ENERGY]] output of [[forest]] squares by 1. Increases [[PSYCH]] at base by 50% and produces the same amount of [[energy]] as 50% of the energy at base less that lost to inefficiency, and, combined with [[Tree Farm]], eliminates the ecological damage caused by terraforming. Increases clean minerals limit by 1.
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Increases [[Nutrient]] and [[Energy]] output of [[forest]] squares by 1. Increases [[Psych]] at base by 50% and produces the same amount of [[energy]] as 50% of the energy at base less that lost to inefficiency.
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Combined with [[Tree Farm]], eliminates the ecological damage caused by terraforming. If constructed after a faction’s first report of [[Fungus/Xenofungus|fungus]] growth, the amount of [[Minerals|minerals]] that can be produced by any of that faction’s bases before causing ecological damage will be increased by one. This effect is permanent even if the facility is destroyed or the base lost.
  
 
Can only be constructed in a base which already has a [[Tree Farm]].
 
Can only be constructed in a base which already has a [[Tree Farm]].

Revision as of 12:00, 29 April 2013

Hybrid Forest
Hybrid Forest.png
Econ/Psych/Forest
Mineral rows 24
Maintenance 4
Requires Planetary Economics
You see in this dome the intermingling of native and earth plants.

Outside, they are competitors, struggling over the trace
elements required for life. Often, one destroys the other. Here,
they are tended with care and kept well nourished. They thrive
together, and the native fungus does not unleash its terrible
defenses. As you can see, competition is unnecessary when resources
are plentiful and population growth is controlled.

—Lady Deirdre Skye,
“Planet Dreams”

Increases Nutrient and Energy output of forest squares by 1. Increases Psych at base by 50% and produces the same amount of energy as 50% of the energy at base less that lost to inefficiency.

Combined with Tree Farm, eliminates the ecological damage caused by terraforming. If constructed after a faction’s first report of fungus growth, the amount of minerals that can be produced by any of that faction’s bases before causing ecological damage will be increased by one. This effect is permanent even if the facility is destroyed or the base lost.

Can only be constructed in a base which already has a Tree Farm.