Difference between revisions of "Rockiness"

From Alpha Centauri Wiki
Jump to: navigation, search
m
m (links)
Line 6: Line 6:
 
Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat.
 
Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat.
  
A base may not be founded on a rocky square, terraform [[LEVEL]] with a [[Former]] first.
+
A base may not be founded on a rocky square, terraform [[Level Terrain|LEVEL]] with a [[Terraforming Unit|Former]] first.
  
 
Ocean squares produce minerals only if you build a [[mining platform]], in which case they produce 2.
 
Ocean squares produce minerals only if you build a [[mining platform]], in which case they produce 2.
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Revision as of 08:05, 15 March 2013

Each square on the map can fall into one of three categories of Rockiness: flat, rolling, or rocky.

Flat regions produce no minerals unless a mine is build there. Rolling regions produce a single mineral, Rocky regions also produce 1, but produce 3 with a mine or 4 with a mine and road.

Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat.

A base may not be founded on a rocky square, terraform LEVEL with a Former first.

Ocean squares produce minerals only if you build a mining platform, in which case they produce 2.