Difference between revisions of "The Maritime Control Center"
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::: “Planet: A Survivalist’s Guide”}} | ::: “Planet: A Survivalist’s Guide”}} | ||
− | Increases the movement rate of all naval units by two (including [[Isles of the Deep]] and [[ | + | Increases the movement rate of all naval units by two (including [[Isles of the Deep]] and [[Sealurk]]s). Counts as a [[Naval Yard]] at every one of your bases. |
Revision as of 13:55, 13 March 2013
The Maritime Control Center | |
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Mineral rows | 30 |
Maintenance | 0 |
Requires | Doctrine: Initiative |
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Fight: 1, Mil: 1, Tech: 0, Build: 0, Colonize: 0 |
space now return again to the sea. This is in many ways a water
planet, and it can be ruled from the waves. With sea power, rugged
terrain can be bypassed and enemy strongholds isolated. Once
naval superiority is achieved, Planet is ours for the taking.
- —Colonel Corazon Santiago,
- “Planet: A Survivalist’s Guide”
- —Colonel Corazon Santiago,
Increases the movement rate of all naval units by two (including Isles of the Deep and Sealurks). Counts as a Naval Yard at every one of your bases.