Difference between revisions of "Tree Farm"

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(Clarified economic bonus)
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:::—Lady Deirdre Skye,<br />
 
:::—Lady Deirdre Skye,<br />
 
::: “Planet Dreams”}}
 
::: “Planet Dreams”}}
Increases [[PSYCH]] output at base by 50% and [[ECONOMY]] at base by 50%. Increases [[nutrient]] output in [[forest]] squares by 1. Eliminates at least half the [[ecological damage]] caused by terraforming ([[farms]], [[mines]], [[roads]], etc.) Increases clean minerals limit by 1.
+
Increases [[PSYCH]] output at base by 50% and produces the same amount of [[energy]] as 50% of the energy at base less that lost to inefficiency. Increases [[nutrient]] output in [[forest]] squares by 1. Eliminates at least half the [[ecological damage]] caused by terraforming ([[farms]], [[mines]], [[roads]], etc.) Increases clean minerals limit by 1.

Revision as of 15:00, 14 March 2013

Tree Farm
{{{logo}}}
Econ/Psych/Forest
Mineral rows 12
Maintenance 3
Requires Environmental Economics
In the great commons at Gaia’s Landing we have a tall and particularly

beautiful stand of white pine, planted at the time of the first
colonies. It represents our promise to the people, and to Planet
itself, never to repeat the tragedy of Earth.

—Lady Deirdre Skye,
“Planet Dreams”

Increases PSYCH output at base by 50% and produces the same amount of energy as 50% of the energy at base less that lost to inefficiency. Increases nutrient output in forest squares by 1. Eliminates at least half the ecological damage caused by terraforming (farms, mines, roads, etc.) Increases clean minerals limit by 1.