Difference between revisions of "Adaptive Doctrine"

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{{TechInfoBox|desc=Adapt military responses to each situation|military=5|tech=2|infra=0|colonize=0|preq=Poly|preq2=DocFlex|enables=MilAlg|armor=[[Pulse 3 Armor]]|ability=[[Marine Detachment]]|quote=War is war; destruction is destruction. You think this is obvious.<br />
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{{TechInfoBox|logo=[[File:Adaptive Doctrine.png|215px]]|desc=Adapt military responses to each situation|military=5|tech=2|infra=0|colonize=0|preq=Poly|preq2=DocFlex|enables=MilAlg|armor=[[Pulse 3 Armor]]|ability=[[Marine Detachment]]|quote=War is war; destruction is destruction. You think this is obvious.<br />
 
But war is not destruction, it is victory. To achieve victory, simply<br />
 
But war is not destruction, it is victory. To achieve victory, simply<br />
 
appear to give the opponent what he wants and he will go away, or join<br />
 
appear to give the opponent what he wants and he will go away, or join<br />

Latest revision as of 06:22, 26 April 2013

Adaptive Doctrine
Adaptive Doctrine.png
“Adapt military responses to each situation”
Requires Polymorphic Software, Doctrine: Flexibility
Leads to Advanced Military Algorithms
Enables
Armor Pulse 3 Armor
Ability Marine Detachment
AI priority
Conquer: 5, Discover: 2, Build: 0, Explore: 0
War is war; destruction is destruction. You think this is obvious.

But war is not destruction, it is victory. To achieve victory, simply
appear to give the opponent what he wants and he will go away, or join
you in your quest for additional power.

—Datatech Sinder Roze,
“Information Burns”
Adaptive Doctrine combines Polymorphic Software and Doctrine: Flexibility into a new military philosophy. This philosophy strives to match a doctrine to each battlefield, rather than trying to making one supreme doctrine for all possible environments.