Difference between revisions of "Self Destruction"

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(CSV import)
 
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'''Self-Destruction damage''' is dealt to all enemy units in surrounding squares.
 
'''Self-Destruction damage''' is dealt to all enemy units in surrounding squares.
  
'''a 3x3 grid centered at the unit'''
+
'''a 3 × 3 grid centered at the unit'''
  
Self-Destruct damage = FLOOR[weapon*reactor class/2]
+
Self-Destruct damage = FLOOR[weapon × reactor class ÷ 2]
  
Damage is limited to 1/2 *'''reactor''' value
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Damage is limited to 1/2 × '''reactor''' value
  
 
(i.e weapon >10 deal no additional damage)
 
(i.e weapon >10 deal no additional damage)
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Units within a base are '''immune''' to self-destruct damage
 
Units within a base are '''immune''' to self-destruct damage
  
Armour of defender, current hp of self-destructor have no effect
+
Armour of defender, current hit points of self-destructor have no effect
  
 
[[Category:Advanced concepts]]
 
[[Category:Advanced concepts]]

Revision as of 09:06, 11 March 2013

Self-Destruction damage is dealt to all enemy units in surrounding squares.

a 3 × 3 grid centered at the unit

Self-Destruct damage = FLOOR[weapon × reactor class ÷ 2]

Damage is limited to 1/2 × reactor value

(i.e weapon >10 deal no additional damage)

Non-Combat modules have a weapon value of 1

Units within a base are immune to self-destruct damage

Armour of defender, current hit points of self-destructor have no effect