Difference between revisions of "Self Destruction"
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'''Self-Destruction damage''' is dealt to all enemy units in surrounding squares. | '''Self-Destruction damage''' is dealt to all enemy units in surrounding squares. | ||
− | '''a | + | '''a 3 × 3 grid centered at the unit''' |
− | Self-Destruct damage = FLOOR[weapon | + | Self-Destruct damage = FLOOR[weapon × reactor class ÷ 2] |
− | Damage is limited to 1/2 | + | Damage is limited to 1/2 × '''reactor''' value |
(i.e weapon >10 deal no additional damage) | (i.e weapon >10 deal no additional damage) | ||
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Units within a base are '''immune''' to self-destruct damage | Units within a base are '''immune''' to self-destruct damage | ||
− | Armour of defender, current | + | Armour of defender, current hit points of self-destructor have no effect |
[[Category:Advanced concepts]] | [[Category:Advanced concepts]] |
Revision as of 09:06, 11 March 2013
Self-Destruction damage is dealt to all enemy units in surrounding squares.
a 3 × 3 grid centered at the unit
Self-Destruct damage = FLOOR[weapon × reactor class ÷ 2]
Damage is limited to 1/2 × reactor value
(i.e weapon >10 deal no additional damage)
Non-Combat modules have a weapon value of 1
Units within a base are immune to self-destruct damage
Armour of defender, current hit points of self-destructor have no effect