Difference between revisions of "Commerce (Advanced)"
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m (Changed "#" to "number", "zero" to "0", and added in mathematical symbols) |
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#For each pair of bases, sum the combined economic output and divide by 8, rounding up. | #For each pair of bases, sum the combined economic output and divide by 8, rounding up. | ||
#Double this value if a Global Trade Pact is in effect. | #Double this value if a Global Trade Pact is in effect. | ||
− | #Now, for each individual base, the commerce formula is as follows: (ValueFromStep4) | + | #Now, for each individual base, the commerce formula is as follows: (ValueFromStep4) × (CommerceTech+1) ÷ (TotalCommerceTech+1) |
− | #CommerceTech is the total | + | #CommerceTech is the total number of economic technologies discovered, plus faction & social bonuses. |
− | #TotalCommerceTech is the total | + | #TotalCommerceTech is the total number of economic technologies in the game. |
#Now, using the value from step 5, divide by 2 if no Pact (e.g. only a Treaty) | #Now, using the value from step 5, divide by 2 if no Pact (e.g. only a Treaty) | ||
− | #Add | + | #Add 1 if you are [[Planetary Governor]]. |
− | #Reduce to | + | #Reduce to 0 if sanctions are in effect against either faction. |
[[Category:Advanced concepts]] | [[Category:Advanced concepts]] |
Revision as of 09:03, 29 March 2013
Commerce is computed base by base between factions with Treaties and Pacts, as follows:
- First, all bases for each faction are ranked from top to bottom by Energy output.
- Bases are paired off from top to bottom. If one faction has extra bases, these are ignored.
- For each pair of bases, sum the combined economic output and divide by 8, rounding up.
- Double this value if a Global Trade Pact is in effect.
- Now, for each individual base, the commerce formula is as follows: (ValueFromStep4) × (CommerceTech+1) ÷ (TotalCommerceTech+1)
- CommerceTech is the total number of economic technologies discovered, plus faction & social bonuses.
- TotalCommerceTech is the total number of economic technologies in the game.
- Now, using the value from step 5, divide by 2 if no Pact (e.g. only a Treaty)
- Add 1 if you are Planetary Governor.
- Reduce to 0 if sanctions are in effect against either faction.